Uniz bundle preview (audio unison detuner)

Scope device files created using the Scope SDK

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djmicron
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Uniz bundle preview (audio unison detuner)

Post by djmicron »

Hello this is the mono version of the Uniz bundle.
I'm having problems with my connection, so please go to my personal page to download it and to listen to some audio example.

uniz


Thank You

Micron
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Last edited by djmicron on Sun May 06, 2007 8:58 am, edited 1 time in total.
dawman
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Post by dawman »

Brotha' Man Sal,

I consider this a great BDay present, Thank You. This could be the missing piece that I need to thicken up the Hussie vocals a little. Soon they will be faking everythingt anyway w/ Cubase 4. so it's a little late, but I still will use it as a TC Helicon type effect, hopefully.

Love Your Site BTW,
djmicron
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Post by djmicron »

hello Jimmy,
You can go here and download the zipped file:

http://www.breakbeat.it/forum/index.php ... owentry=72

Cheers
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hifiboom
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Post by hifiboom »

dj, that just very nice...... !!!!!!!
:D :)

exactly what I was looking for.....

btw: it seems to work greta as some sort of chorus too.
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hifiboom
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Post by hifiboom »

wow this is strong, this works on everything, an absolute sound enricher. :D


maybe you can make a mod module too?

btw: you seem to be able to code the oscilloscope we all are looking for... from what I can see in the wave window.... :)
djmicron
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Post by djmicron »

hello,
yes the modular version will be included in the final bundle.

About the oscilloscope, i'm trying to understand how to use some of the sdk settings, but for the moment it's not a realistic oscilloscope, because it is based on sine wave rapresentation, but i think it's the right starting point...... :)

cheers
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Shroomz~>
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Post by Shroomz~> »

A spaceship.. Nice one :cool:

About the oscilloscope, someone recently sent me a PM about this. Here it is below :-
you can modify the paramEQ display;

add points as many as displayed pixels;
each point has a xy value where x is fix y variable depending on the sample value;
make an array for input count as much as pixels;
for low/highering the resolution it would be better to convert to float for the math operations;
and convert back to integer for displaing;

cant be more precise sorry !
Might be useful :)

Thanks btw!!
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hifiboom
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Post by hifiboom »

djmicron wrote:hello,
yes the modular version will be included in the final bundle.

About the oscilloscope, i'm trying to understand how to use some of the sdk settings, but for the moment it's not a realistic oscilloscope, because it is based on sine wave rapresentation, but i think it's the right starting point...... :)

cheers
okay I understand.
maybe its possible with real waves, too
djmicron
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Post by djmicron »

Shroomz wrote:A spaceship.. Nice one :cool:

About the oscilloscope, someone recently sent me a PM about this. Here it is below :-
you can modify the paramEQ display;

add points as many as displayed pixels;
each point has a xy value where x is fix y variable depending on the sample value;
make an array for input count as much as pixels;
for low/highering the resolution it would be better to convert to float for the math operations;
and convert back to integer for displaing;

cant be more precise sorry !
Might be useful :)

Thanks btw!!
hello shroomz,
it's the direction that i have followed at the beginning, but there is some performance problem if adding as many points as pixels resolution, but i agree about the algorithm and i think it's something in the same way of the flexor's nbl wavedraw.
I'm trying to follow a different way and the display is dsp friendly and fast, but i don't know if i'll be able to make it a true oscilloscope :)


okay I understand.
maybe its possible with real waves, too
it works with audio signals, but the output is sine based, so if you analyze a square signal, you will see a sort of sine wave.... 8)
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hifiboom
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Post by hifiboom »

it works with audio signals, but the output is sine based, so if you analyze a square signal, you will see a sort of sine wave....
jep I understand.

that wouldn`t make much sense for an oscilloscope... as you wanna see what is going on in detail with a wave,

for example if you apply a shaper in modular....
I hate it to record the wave and open it in a wave editor to analyse and see whats going on exactly....
for an oscilloscope you need some other additions, for example some triggering and drive.... so you can look at a more or less "standing waveform", so you can really see whats going on in detail.
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Post by JLS »

Great works Thanks :-)
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bizarre
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Post by bizarre »

Thanks :)
scary808
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Post by scary808 »

I noticed your CAT Modular Oscillators on your page. Are those new or did I miss them all together?
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hifiboom
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Post by hifiboom »

you missed them :wink:
scary808
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Post by scary808 »

hifiboom wrote:you missed them :wink:

Sweet! I just found them. Thx
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Post by tgstgs »

it works with audio signals, but the output is sine based, so if you analyze a square signal, you will see a sort of sine wave....
-------------
then you interpolate where a lineto would be enough
------------
good vibes from vienna
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Shroomz~>
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Post by Shroomz~> »

The triangle & saw waveforms on the LFOcurve module also looks cool when you modulate their frequency & amplitude. I don't think that particular module could easily be turned into a scope though.
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faxinadu
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Post by faxinadu »

thanks dude, very nice :D
Scope, Android, Web, PC Plugins and Sounds:
http://www.oceanswift.net
Music
https://faxinadu.bandcamp.com/
iskra
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Post by iskra »

I have occasionally stuffed round with double or more copies of audio tracks pitch shifting them against each other, this does what I want, thanks
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