Fm One not working correctly in v3 or i have destroy the fil

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fra77x
Posts: 889
Joined: Tue Apr 17, 2001 4:00 pm

Post by fra77x »

is there an update version?
u can't see the algorythms and u can make it play polyphonicaly!! ???? and half patches give an exeption error
samplaire
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Joined: Tue Jun 05, 2001 4:00 pm
Location: Warsaw to Szczecin, Poland
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Post by samplaire »

looks like... I think they just discontinued fm one (not too impressive sound or so) - but you have new synts in 3.0 which sounds better (or at least different than fm one) and are not so dsp hungry :smile:
fra77x
Posts: 889
Joined: Tue Apr 17, 2001 4:00 pm

Post by fra77x »

Can u point me at an 8 operator fm synth in the new synths? Poor sound??? There isn't other pulsar synth to make different fm algorythms.... (in modular u can't u must save another device for another algorythm)Dx7 had 6 operators... i want fm one.. Poly fm as i know is a part of the scope product
samplaire
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Joined: Tue Jun 05, 2001 4:00 pm
Location: Warsaw to Szczecin, Poland
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Post by samplaire »

I only wrote what i think they did. this is not my opinion on fm one. I'm also dissappointed with the fact of fm one lack...
Eurocide
Posts: 113
Joined: Mon Sep 17, 2001 4:00 pm
Location: Germany
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Post by Eurocide »

My FM one is also damaged this way.
But it was already blown in 2.04a
I built a modular synth similar to the DX21.
It is polyphonic and more flexible than FM one.

(BTW: FM rules for EBM :wink: )
PabloFasan
Posts: 82
Joined: Mon Mar 26, 2001 4:00 pm

Post by PabloFasan »

It's wonderful to see that there are others that apreciate FM synthesis.

In the opinion of CW's team, for years I was the only user claiming for the polyphonic version of FMOne for Pulsar.

It just exist and is part of Scope's software bundle and only require to have a Pulsar key for to be used.

The FMOne is a perfect clone of a Yamaha DX7 but with 8 operators, is probably the most complex and interesting synth that CW's has ever created (or cloned).

To program FM is not easy and also is not intuitive, but the sounds palette that's possible to get is wider and more interesting than all the substractive synths clones that are everywhere.

To build an FMOne with the Modular II is theoretically possible, but in facts is a so complex work that probably nobody will do it never.

Also it will consume an amount of DSP power that probably could allow only no more than two voices in a Pulsar II.

<font size=-1>[ This Message was edited by: PabloFasan on 2001-10-05 20:09 ]</font>
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