wavelength wavedrum

Scope device files created using the Scope SDK

Moderators: valis, garyb

Post Reply
wavelength
Posts: 466
Joined: Sun Mar 25, 2001 4:00 pm
Location: wavelength devices
Contact:

Post by wavelength »

<a name="planetz-file"></a><a href="http://www.planetz.com/Pulsar/files/dev ... .zip"><img src="/forums/images/file_icon.gif" border="0" alt=" File"> File</a><BR> <a name="planetz-file"></a><a href="http://www.planetz.com/Pulsar/files/dev ... .txt"><img src="/forums/images/notes_icon.gif" border="0" alt=" Notes"> Notes</a><BR> <a name="planetz-tag"></a>Price ($USD): 0<BR> <a name="planetz-tag"></a>Type: Utility<BR> _____________________________________<BR><BR> Hello,

This is a very simple little device that I made for myself, as it suits the way that I like to work. I thought that perhaps some of you might also find it useful.

The "wavedrum" is a sample player with a dedicated amp envelope. I designed it to be very DSP-light and yet allow certain desirable features, such as MIDI-mapping across the keyboard and MIDI-channel selectivity. The tiny device allows for the use of multiple instances, with little DSP-usage, with each instance having its own unique MIDI-map with shared MIDI-channels and vice-versa. In this way, it is great for triggering loops and especially multiple drum-hit samples.

It can also, of course, be used as a polyphonic sample player for keyboard-style playing.

XTC-mode is supported and the convenient "load/ clear sample" buttons are included (the "load" button points to the "Samples" sub-folder in the SFP folder-group).

I hope you find it useful. Sorry for the "ultra-stock" GUI appearance... I designed it for function over fashion.

Cheers,

Stephen

http://www.track0.com/wavelength/

<font size=-1>[ This Message was edited by: wavelength on 2004-02-27 01:48 ]</font><BR><BR><a name="planetz-fileimage"></a><IMG SRC="http://www.planetz.com/Pulsar/files/dev ... screen.jpg" BORDER="0">
marcuspocus
Posts: 2310
Joined: Sun Mar 25, 2001 4:00 pm
Location: Canada/France

Post by marcuspocus »

Thanks for this nice free device :smile:

I'm sure i'll find usefull thing to do with it.

And, personnaly i love this 'ultra stock look' :smile:

It keep things simple for the eye.
JLS
Posts: 663
Joined: Tue Dec 31, 2002 4:00 pm
Location: Czech
Contact:

Post by JLS »

Hi

im happy - very usefull device :smile:

please stereo version

Thanks
scary808
Posts: 449
Joined: Mon Apr 02, 2001 4:00 pm
Location: Utah

Post by scary808 »

On 2004-02-27 01:55, marcuspocus wrote:
Thanks for this nice free device :smile:

I'm sure i'll find usefull thing to do with it.

And, personnaly i love this 'ultra stock look' :smile:

It keep things simple for the eye.
I second that. Theres no good reason to put an alligator lifting weights on a plugin GUI.
Thanks stephen, you rule! Also a multi sample, multi output version of this could be supa cool. Kinda like the SDS but more SFP friendly. Your sound sculpting know-how built in could take drum sampling to another level.
User avatar
ElectronicaDub
Posts: 146
Joined: Sat Jun 16, 2001 4:00 pm
Location: The Sprawl
Contact:

Post by ElectronicaDub »

Great little device. Can we have a stereo version?
wavelength
Posts: 466
Joined: Sun Mar 25, 2001 4:00 pm
Location: wavelength devices
Contact:

Post by wavelength »

I'm just in the middle of designing my next 'major' devide project, but i will look into updating this thing in the future... certain things will depend on the new SDK, as well (such as proper stereo implementation).

Cheers,

Stephen

http://www.track0.com/wavelength/
User avatar
spacef
Posts: 3334
Joined: Sun Jun 17, 2001 4:00 pm
Contact:

Post by spacef »

dooh, for a minute, i thought it was a WaveDrum emulation (you know that one do you?)....
wavelength
Posts: 466
Joined: Sun Mar 25, 2001 4:00 pm
Location: wavelength devices
Contact:

Post by wavelength »

On 2004-02-28 02:28, spacef wrote:
dooh, for a minute, i thought it was a WaveDrum emulation (you know that one do you?)....
i really REALLY wanted a Korg Wavedrum when they first came out, but they were sooo expensive and then also so short-lived on the market...

I still want to own one eventually and hope that one will cross my path when I have a little extra money (yeah, right...).

calling my little device a "wavedrum" was terribly uncreative of me (and misleading, when considering the greatness of the 'other' Wavedrum). i honestly didn't think of the old Korg instrument of the same name and just thought to put "wave" (as in -file) and "drum" (as in what i was using it for) together... it wasn't unitl i released it that i remembered my old desire for the instrument of the same name! funny how the subconscious works.

Cheers,

Stephen
User avatar
spacef
Posts: 3334
Joined: Sun Jun 17, 2001 4:00 pm
Contact:

Post by spacef »

lol :smile:
yeah, and they are still expensive :smile:
I've heard it's quite hard to play too...
to be continued then (on the wavedrum side)...
scary808
Posts: 449
Joined: Mon Apr 02, 2001 4:00 pm
Location: Utah

Post by scary808 »

Ironicly, I thought the same thing when I saw the name. I too wanted a korg wavedrum in the worst way. I think the price will probably be very high for some years to come.
wavelength
Posts: 466
Joined: Sun Mar 25, 2001 4:00 pm
Location: wavelength devices
Contact:

Post by wavelength »

well, the point is that the Korg WaveDrum could never be properly modelled in software because its greatness is based largely on its tactile controller.
samplaire
Posts: 2464
Joined: Tue Jun 05, 2001 4:00 pm
Location: Warsaw to Szczecin, Poland
Contact:

Post by samplaire »

calling my little device a "wavedrum" was terribly uncreative of me (and misleading, when considering the greatness of the 'other' Wavedrum).
What about DrumWave? :wink:

The device is great and a poliphonic version would be a great enhancement for me (if possible, please) :smile:
wavelength
Posts: 466
Joined: Sun Mar 25, 2001 4:00 pm
Location: wavelength devices
Contact:

Post by wavelength »

On 2004-02-28 17:11, samplaire wrote:
calling my little device a "wavedrum" was terribly uncreative of me (and misleading, when considering the greatness of the 'other' Wavedrum).
What about DrumWave? :wink:

The device is great and a poliphonic version would be a great enhancement for me (if possible, please) :smile:
it is polyphonic.
User avatar
Jngaelin
Posts: 465
Joined: Thu Nov 15, 2001 4:00 pm
Location: Sweden
Contact:

Post by Jngaelin »

Thanx man!

Gonna try it after some sleep =)
samplaire
Posts: 2464
Joined: Tue Jun 05, 2001 4:00 pm
Location: Warsaw to Szczecin, Poland
Contact:

Post by samplaire »

it is polyphonic.
:oops:
wavelength
Posts: 466
Joined: Sun Mar 25, 2001 4:00 pm
Location: wavelength devices
Contact:

Post by wavelength »

On 2004-03-01 03:29, samplaire wrote:
it is polyphonic.
:oops:
:smile:
Faybs
Posts: 127
Joined: Mon Sep 22, 2003 4:00 pm

Post by Faybs »

Very good device.

The link beetween two shots is really good (i use it with 1 voice of polyphony), no clicks, very good, seems like a very short delay plus a very short release is used to make that possible.
I heard also that the sound is a tiny better than a VSTi sample player, samples directly played by the Creamware card looks to be more accurate.

My wish :
1) multisampler with a keyboard map : each sample could be link with each keyboard key or a group, polyphony should be limited on each key in case of drums and hit-hats), why not a system of cells
In fact i'm looking for a device like NI battery but Creamware device)
2) a 1 pole low pass filter
I will pay for that.
wavelength
Posts: 466
Joined: Sun Mar 25, 2001 4:00 pm
Location: wavelength devices
Contact:

Post by wavelength »

On 2004-03-08 09:34, Faybs wrote:
Very good device.

The link beetween two shots is really good (i use it with 1 voice of polyphony), no clicks, very good, seems like a very short delay plus a very short release is used to make that possible.
I heard also that the sound is a tiny better than a VSTi sample player, samples directly played by the Creamware card looks to be more accurate.

My wish :
1) multisampler with a keyboard map : each sample could be link with each keyboard key or a group, polyphony should be limited on each key in case of drums and hit-hats), why not a system of cells
In fact i'm looking for a device like NI battery but Creamware device)
2) a 1 pole low pass filter
I will pay for that.
I'm glad you find this device useful. I agree that a 'Battery'-style device would be cool, although I'm not entirely sure I'd be the best one to build it (samplers aren't really my forte), but after I'm completed a couple of my devices-in-progress here, I will certainly fiddle around with the idea.

All the best,

Stephen

http://www.track0.com/wavelength/
Counterparts
Posts: 1963
Joined: Tue Aug 19, 2003 4:00 pm
Location: Bath, England

Post by Counterparts »

scary808 wrote:
Theres no good reason to put an alligator lifting weights on a plugin GUI.
:grin:

Nice device...my wish would be a built-in resonant (lowpass) filter.

Cheers Wavelength!

Royston
Faybs
Posts: 127
Joined: Mon Sep 22, 2003 4:00 pm

Post by Faybs »

I have a better idea, why not making a modular module with this quality device ?
Everything could be possible then.

I tried the drum sample module supplied with modular, I'm disapointed, attack of the original sample is "eaten", this is not the case with your Wavedrum.

As I said, I'll pay for that.
Post Reply