Questions about developing modular modules.

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Shroomz~>
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Post by Shroomz~> »

I've got a couple of theoretical questions for the Scope developers here:-

A:- Would it be possible to build a single modular module which is triple the width of a normal one, but still snaps into position in the Mod Shell with LHS horizontal & top/bottom vertical alignment?

B:- Would it be possible to build a modular module specifically designed with internal modulation routing which allows onboard patching within itself?

Thanks
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at0m
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Post by at0m »

re: A - Not sure about these widths, I have not seen such 2U or 3U width modules yet.

re: B - check this mixing or switchingmatrix from j9k. The one with mixing is 8x8, and the switching one is euhm huge. These matrices can route all modulation sources to destinations, without reconnecting stuff and their settings can be stored in presets...
more has been done with less
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Shroomz~>
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Post by Shroomz~> »

Ok, thanks Atom. I still need an answer to A, but your answer to B confirms that what I have in mind would be theoretically possible (if the answer to A is 'yes' :smile:
djmicron
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Post by djmicron »

i've made a try and it works.
For horizontal size it must be in multiples of 250 px, for vertical it must be multiple of 30 px.
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Post by Shroomz~> »

YES !!!

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Post by Shroomz~> »

The idea of 2U or 3U wide modules really opens up the Scope of what could be built so to speak.
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Post by Lima »

Micron, have you tried smaller modules also? For example for modules of 1/2 U (125 pixel) that I think could be useful for single switches or other small stuff.
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Shroomz~>
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Post by Shroomz~> »

Now you're talking Lima. That's a great idea too!! If it's possible, we are truely rocking with sigificantly pimping the modular.
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Post by Shroomz~> »

I don't think it's possible Lima :sad:
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Post by djmicron »

On 2006-06-03 09:18, Lima wrote:
Micron, have you tried smaller modules also? For example for modules of 1/2 U (125 pixel) that I think could be useful for single switches or other small stuff.
it is possible to do 125 px surfaces, but if opened from standard modular shells it will be used as a 250 px surface, so, it will be not possible to place 2 of them in the same row.

It is possible to create a new modular shell, with different snap values, such as 125.
I'm working on it...
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Shroomz~>
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Post by Shroomz~> »

While we're on the subject, would a 62.5px snap be possible? This (62.5 or 125px snap) wouldn't or shouldn't be a very big deal for CW to include in an update for ModII & ModIII.

(if they'd be so kind) :smile:

(please CW)
(pretty please) :grin:

<font size=-1>[ This Message was edited by: Shroomz on 2006-06-03 11:57 ]</font>
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Post by johnbowen »

Shroomz,

For Scope DP, you can't enter any values that are with decimal points, therefore, 62.5 pixels shows up as just 62 (and that's what the window tries to use).

It's easy to change the ModularWindow to 125 x 15 (half of current Window grid) - I just made one here, but haven't tested it yet.

Of course, you'd also need some smaller modules to try it.....

cheers,
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Shroomz~>
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Post by Shroomz~> »

On 2006-06-03 19:21, johnbowen wrote:
For Scope DP, you can't enter any values that are with decimal points, therefore, 62.5 pixels shows up as just 62 (and that's what the window tries to use).
Ok thanks John. I sort of suspected that.
It's easy to change the ModularWindow to 125 x 15 (half of current Window grid) - I just made one here, but haven't tested it yet.
Don't suppose you could PM me that or post it as a beta in devices John?
Of course, you'd also need some smaller modules to try it.....
I'm sure someone will make them if the new mod shell you mention works & you can release it. Also if Micron's new hosts can snap to 125px they'll be compatable. It sounds like he may be working on that.

cheers
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Post by Shroomz~> »

This could be really cool. You could build modules in this sort of format.
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<font size=-1>[ This Message was edited by: Shroomz on 2006-06-04 07:48 ]</font>
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Post by Shroomz~> »

John, Micron, we've been thinking about this in more depth & if you guys can make the snap on the modular shells 25px horizontal & 30px vertical, it would make a lot of sense to do so. With those snap settings, modules could be made which are (for example) 25, 50, 75, 100, 125, 150, 175 etc etc pixels wide. This would give designers of modules similar horizontal module width options as they currently have vertically.
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Post by Shroomz~> »

*ED*

<font size=-1>[ This Message was edited by: Shroomz on 2006-06-06 02:23 ]</font>
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Post by ChrisWerner »

Would it be possible to enlarge the MRC too?

16 remote points are often not enough?
Could be difficult to do this, though.

Great idea to enlarge the modules.
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Post by Shroomz~> »

Chris, the OSC design above would require 5 existing oscillators, making it somewhat smaller if someone builds it :smile:

Great idea to enlarge the MRC too !!
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Post by ChrisWerner »

My Oberheim attempt has five OSCs.
A beta should be there tomorrow.
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Post by Shroomz~> »

Cool :smile:

Hey, it would be cool to pack the MRC with a nicer higher res pot animation too.
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