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This file has expired and is no longer available here. The owner of the topic can re-upload the file, or post a link to an off-site file. <BR><BR><a name="planetz-tag"></a>Genre: Trance<BR> <a name="planetz-tag"></a>Uses: Pulsar Mixers<BR> copyright © YYYY Submarine<BR> _____________________________________<BR><BR> 150 bpm ufta ufta Trance
I like it, it runs like a racing car 
but I think you could win impact if you make the mix a bit tighter.
I would suggest (mutch) less reverberation, and a more pronounced kick.
If the reverberation sauce is made by delay lines, I would say deminish the feedback parameter of it.

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Let There Be Music!
<font size=-1>[ This Message was edited by: hubird on 2003-02-28 18:05 ]</font>

but I think you could win impact if you make the mix a bit tighter.
I would suggest (mutch) less reverberation, and a more pronounced kick.
If the reverberation sauce is made by delay lines, I would say deminish the feedback parameter of it.

_________________
Let There Be Music!
<font size=-1>[ This Message was edited by: hubird on 2003-02-28 18:05 ]</font>
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I don't like the kind of mus so my review will be with no emotions but I hope constructive and useful for you
All the patches work great together (I know it's the hardest part of work to find good patches!) - so I like it! The only thing that annoys me a bit is that the arpeggiated synth (the lead one) and some of other sounds appear a bit faster than drums. This kind of mus demands army-perfection in timing. And I agree with Hubird about the reverb/delay - perhaps it's too loud a bit or the whole sound is a too high level.

I gave it another listen 
just try this: lower the volume levels of all tracks except the ridm track(s) and the basic stuff like bass synths.
Let the bass drum be the boss, but keeping contact with the rest of the audio.
If the base tracks are kept dry (I think they will be), you can get away with the delays, and you get the drive you're asking for, so to say.
And this way also Sam's timing problem could be solved, coz the ridm parts rule.
Hope this helps.
Good luck!

just try this: lower the volume levels of all tracks except the ridm track(s) and the basic stuff like bass synths.
Let the bass drum be the boss, but keeping contact with the rest of the audio.
If the base tracks are kept dry (I think they will be), you can get away with the delays, and you get the drive you're asking for, so to say.
And this way also Sam's timing problem could be solved, coz the ridm parts rule.
Hope this helps.
Good luck!
- Gordon Gekko
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