Flexor NBL Alias Saw OSC: help needed
Flexor NBL Alias Saw OSC: help needed
I'm in doubt about the right place for this post.
I tried time ago the Flexor forum, but got no answer.
Problem Solving looks to me for generic issues, then...
1) Driving two of such OSC with the same freq, or with partials, I have beats, like having the twe OSC slightly detuned.
2) The phase knob and the phase mod feature have no audible effects on the sound.
I'm using them anyway wrong, or there's still something faulty in my system?
I tried time ago the Flexor forum, but got no answer.
Problem Solving looks to me for generic issues, then...
1) Driving two of such OSC with the same freq, or with partials, I have beats, like having the twe OSC slightly detuned.
2) The phase knob and the phase mod feature have no audible effects on the sound.
I'm using them anyway wrong, or there's still something faulty in my system?
Hi there,
I can answer your first question.
The reason for the beating is dsp distribution. As far as I know, when you load those 2 OSCs they will load on 2 separate dsps & this is the problem. After loading them, just put a sample delay after the OSC which needs delayed & adjust until they're in sync (if it's hard sync you're after). You can use a scope to do it visually if you don't trust your ears.
It was for this reason that I made MegaMulti. It has 5 multi OSCs which load on a single dsp allowing easy to set up hard sync, but it's limited to 3 voice poly unfortunately.
I can answer your first question.
The reason for the beating is dsp distribution. As far as I know, when you load those 2 OSCs they will load on 2 separate dsps & this is the problem. After loading them, just put a sample delay after the OSC which needs delayed & adjust until they're in sync (if it's hard sync you're after). You can use a scope to do it visually if you don't trust your ears.
It was for this reason that I made MegaMulti. It has 5 multi OSCs which load on a single dsp allowing easy to set up hard sync, but it's limited to 3 voice poly unfortunately.
HI Shroomz.
Just tried Megamulti. Your module is really nice sounding, nice to handle and to look. Thank you very much for it.
As for the Flexor OSC, I don't think any longer those beats are a frequency issue, since they've not a constant cadence. Tweaking fine tune I get real constant beats but I never get a linear sound suitable for LFO based processing.
I wasn't able to find a sample delay between free modules, but better listening to that sound I'm not in the opinion this trick can solve.
The two samples I'm gonna attach will explain better than words.
In the first, two NBL Alias Saw running the same freq; in the second, one OSC has the freq doubled.
There's no modulation source and no parameters are edited during recording.
Just tried Megamulti. Your module is really nice sounding, nice to handle and to look. Thank you very much for it.
As for the Flexor OSC, I don't think any longer those beats are a frequency issue, since they've not a constant cadence. Tweaking fine tune I get real constant beats but I never get a linear sound suitable for LFO based processing.
I wasn't able to find a sample delay between free modules, but better listening to that sound I'm not in the opinion this trick can solve.
The two samples I'm gonna attach will explain better than words.
In the first, two NBL Alias Saw running the same freq; in the second, one OSC has the freq doubled.
There's no modulation source and no parameters are edited during recording.
- Attachments
-
[The extension mp3 has been deactivated and can no longer be displayed.]
-
[The extension mp3 has been deactivated and can no longer be displayed.]
Is it ring modulation used for the first 2 of the 3 mod input?Shroomz II wrote:Thanks for the feedback...
It would be also very useful to me being able to achieve partials and being able to use some OSC out as mod source inside the Megamulti.
The three voices max polyphony often is not a problem. Less than that is required for my drones, leads and FX.
Even some sort of harmony+melody parts can be performed with 3 voices..
Having 6 DSP available I never can get more than 2 -5 voices, unless I'm using a simple synth inside a simple project or I manage to track down some take using a separate project.
- roy thinnes
- Posts: 651
- Joined: Thu Jan 09, 2003 4:00 pm
- Location: Graz
- Contact:
Hi Roy,
unluckily I've the same behaviour using NBL gate OSCs or syncing them by a gate2sync module. I get sounds like the one in the 2nd sample even playing two notes having a gap of 12 semitones, using a single OSC poliphonically
Holding the sound, the waves stay aligned during the first seconds then start to sweep.
It has quite random floats, but sounds more like a frequency than a phase issue
unluckily I've the same behaviour using NBL gate OSCs or syncing them by a gate2sync module. I get sounds like the one in the 2nd sample even playing two notes having a gap of 12 semitones, using a single OSC poliphonically

Holding the sound, the waves stay aligned during the first seconds then start to sweep.
It has quite random floats, but sounds more like a frequency than a phase issue
- roy thinnes
- Posts: 651
- Joined: Thu Jan 09, 2003 4:00 pm
- Location: Graz
- Contact:
Yes, I tried connecting the OSCs the way you show. One of the two OSCs has the coarse range set 12 semitones up, in my patch.
Scope is running in master mode at 44.1 KHz, 6ms as ULLI setting.
I've had this specific problem since I got Flexor, and I reinstalled the whole system more than a couple of times since then.
I'm currently working on a project and the system is about stable. I actually had a couple of crashes in circumstances of almost full DSPs load; this happened two times during the last months.
Non Adern OSCs and the other modules in the patches I use are anyway working.
I've some doubt about the behaviour of some other Flexor module, like the Audio2Gate for example; but maybe it's just I don't yet understood how it works...
Scope is running in master mode at 44.1 KHz, 6ms as ULLI setting.
I've had this specific problem since I got Flexor, and I reinstalled the whole system more than a couple of times since then.
I'm currently working on a project and the system is about stable. I actually had a couple of crashes in circumstances of almost full DSPs load; this happened two times during the last months.
Non Adern OSCs and the other modules in the patches I use are anyway working.
I've some doubt about the behaviour of some other Flexor module, like the Audio2Gate for example; but maybe it's just I don't yet understood how it works...
- roy thinnes
- Posts: 651
- Joined: Thu Jan 09, 2003 4:00 pm
- Location: Graz
- Contact:
ok, I see. In your first post you said that the oscs have the same freq.Cochise wrote:One of the two OSCs has the coarse range set 12 semitones up
mh, yes, that's true, the Flexor oscs have a problem in the scenario you described. But I would like to call it a feature, not a bug

Regarding your other note (problems with Audio2Gate), all I can say is I never had problems with it. It's fun to play around with it (eg replacing drums of a drumloop)
The NBL oscs are 'non bandwidth limited' and hence exhibit ALAISING, which is what causes the beating. This is by design as the oscs are design to be fast and thick for bass sounds, with a somewhat 'gritty' or 'thick' sound.
Flexor3 includes a selection of oscs that are largely free of aliasing and would work better for what you're experiencing.
Flexor3 includes a selection of oscs that are largely free of aliasing and would work better for what you're experiencing.
I'm often not about a static clean sound, of course, but if the things moves following rules defined by me, or following rules I know, there's no need to fool around too much, when setting modulation parameters in the patch.roy thinnes wrote: mh, yes, that's true, the Flexor oscs have a problem in the scenario you described. But I would like to call it a feature, not a bug. If you want a static, clean sound you have to go with the cw oscs.
Regarding your other note (problems with Audio2Gate), all I can say is I never had problems with it. It's fun to play around with it (eg replacing drums of a drumloop)
I'll follow your advice using other saw OSCs and adding tricks as detuning and/or phasing when I'll be looking for non random sounds.
As for the audio2gate: I never tried it with drum sounds.
For non drum sound I'm still working with env follower and gate compare, since i was not able to find the way with such module.
At the end I'm happy,since I was in the 'my hardware may be faulty' mood.