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Ministery of C.
Posted: Sat Nov 11, 2006 6:04 am
by FrancisHarmany
Been sampling alot this week. This was made with, mostly, new samples (made 600 this week
I sampled lots of flexor modulars, prodessey, pro-one, dub sub, ... You can hear some of those!
All sample based this one.
Cheers,
Harmany
Posted: Sun Nov 12, 2006 5:19 am
by erminardi
Just a question: why you sample (a lot) your Scope synths if U have the originals???
I can understand if some times U need to fix some i.e. drums or basslines, but what is the goal for sampling almost all?
Portability? DSP usage?
In a lot of synth sounds, with sampling, U can loose the filter/amp/lfo dynamic.
Just curious about yor huge sampling project...

Posted: Sun Nov 12, 2006 10:39 am
by AudioIrony
Well this is bloody brilliant ! ! !
Wonderful wonderful sounds you have created here.
I felt like I was on Special K without those niggling side-effects
I'm not overly familiar with your source materials - but the end results are worth all the sampling.
MORe More more more more ahhhhhh it STOPPED !!!!!!
Posted: Sun Nov 12, 2006 11:34 am
by braincell
very good!
Posted: Sun Nov 12, 2006 12:03 pm
by hifiboom
fu****g good !!!!
this is an excellent track
do you have more stuff like that, thats absolutly nice,
I love the monotonic groove style in the bass, which makes the track that dangerous....
give us more of that ...
Posted: Sun Nov 12, 2006 12:15 pm
by FrancisHarmany
erminardi wrote:Just a question: why you sample (a lot) your Scope synths if U have the originals???
I can understand if some times U need to fix some i.e. drums or basslines, but what is the goal for sampling almost all?
Portability? DSP usage?
In a lot of synth sounds, with sampling, U can loose the filter/amp/lfo dynamic.
Just curious about yor huge sampling project...

Well the goal is having a huge sample lib which I fly thru when creating tracks! I duplicate tracks and assign differnt samples etc. etc. This way of producing works for me! And with a small amount of work I have lots of samples to nice up my tracks! And dont forget you can create huge effect chains when sampling, since I dont need DSP for other things when doing that.
DSP is definitly a problem, and using the samper in FL Studio I have nice built-in time synced LFO's, and I can easily layer several samples!
It defenitly sounds smoother if you make the melodies using the original synths!! Every approach has its advantages I guess!
Posted: Sun Nov 12, 2006 12:19 pm
by hifiboom
Posted: Sun Nov 12, 2006 12:27 pm
by FrancisHarmany
Thanks for the feedback guys! Its appriciated!!!

Posted: Sun Nov 12, 2006 12:34 pm
by FrancisHarmany
good idea! I can make it my first liveset

Posted: Sun Nov 12, 2006 12:39 pm
by AudioIrony
make it 90 mins

Posted: Sun Nov 12, 2006 12:41 pm
by FrancisHarmany
erminardi wrote:Just a question: why you sample (a lot) your Scope synths if U have the originals???
also my tip to you: do granulising/timestreching on big SFX samples! Thro a few delays on there, sidechain the result with the kickdrum and off you go

Posted: Sun Nov 12, 2006 5:03 pm
by hubird
Nice track indeed

About the mix, I think there's too much bad choosen reverberation going on.
At least you should differentiate the reverbs more smart.
Everything but the drums sounds rather flat now, and there's no connection between the drums and the rest, mixwise.
You can get much more depth in the mix if you try to locate at least three different depth-layers in the mix, one for the dry drums (yet try a real 'ambient' reverb on it, early reflexions mainly which you only detect if you turn it off), a second one with a moderate room, and a third one with big but clean hall to show off.
A good trick also is to first try to get room enough with three different delays, and
then add the reverbs to your taste.
You'll get a much more cleaner mix, together with much more effective space experience.
Yet a possible negative side effect of using just 'static' samples, your use of reverb?...

Posted: Mon Nov 13, 2006 9:57 am
by FrancisHarmany
hubird wrote:Nice track indeed

About the mix, I think there's too much bad choosen reverberation going on.
At least you should differentiate the reverbs more smart.
Everything but the drums sounds rather flat now, and there's no connection between the drums and the rest, mixwise.
You can get much more depth in the mix if you try to locate at least three different depth-layers in the mix, one for the dry drums (yet try a real 'ambient' reverb on it, early reflexions mainly which you only detect if you turn it off), a second one with a moderate room, and a third one with big but clean hall to show off.
A good trick also is to first try to get room enough with three different delays, and
then add the reverbs to your taste.
You'll get a much more cleaner mix, together with much more effective space experience.
Yet a possible negative side effect of using just 'static' samples, your use of reverb?...

Ok thanks for the advice! I will try to see if I get any results
also: I added mastrerreverb when sampling to see how that would work out.