POV-Ray hall of fame: "The Accident"
- BingoTheClowno
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- BingoTheClowno
- Posts: 1722
- Joined: Wed Nov 12, 2003 4:00 pm
- Location: Chicago
- Contact:
- BingoTheClowno
- Posts: 1722
- Joined: Wed Nov 12, 2003 4:00 pm
- Location: Chicago
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wow, that stuff is getting more and more real every time I see it.
Love the "Mc Intosh" that's one good looking amplifier (probably sounds nice too)
and the one above that is awesome!
<font size=-1>[ This Message was edited by: King of Snake on 2005-01-21 08:11 ]</font>
<font size=-1>[ This Message was edited by: King of Snake on 2005-01-21 08:17 ]</font>
Love the "Mc Intosh" that's one good looking amplifier (probably sounds nice too)
and the one above that is awesome!
<font size=-1>[ This Message was edited by: King of Snake on 2005-01-21 08:11 ]</font>
<font size=-1>[ This Message was edited by: King of Snake on 2005-01-21 08:17 ]</font>
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- BingoTheClowno
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yeah, I noticed it almost immediately - a raven kind of bird. I dunno how they behave in US cities, but here they'd stay away from such a scenery.
They prefer to come early in the morning to pick up their share from civilization - quick learners...
But the lamp pole left to the bird is a mechanically absurd construction
The steam is missing from the cars, but aside from that it's stunningly realistic, the dude is really talented.
I like the XFrog stuff a lot - didn't know such a specialized tool exists
btw regarding the 'traffic jam' - do you know the video clip to 'Scratched' by Etienne de Crecy (from the Tempovision album) ?
It ends with a similiar scene and was rendered by his bro on a regular PC.
Of course not that detailed, as it's a movie, but an amazing result for the applied (simple) technology.
cheers, Tom
They prefer to come early in the morning to pick up their share from civilization - quick learners...
But the lamp pole left to the bird is a mechanically absurd construction
The steam is missing from the cars, but aside from that it's stunningly realistic, the dude is really talented.
I like the XFrog stuff a lot - didn't know such a specialized tool exists
btw regarding the 'traffic jam' - do you know the video clip to 'Scratched' by Etienne de Crecy (from the Tempovision album) ?
It ends with a similiar scene and was rendered by his bro on a regular PC.
Of course not that detailed, as it's a movie, but an amazing result for the applied (simple) technology.
cheers, Tom
in case you haven't yet checked it - there's a collection of stories between the pictures, called the 'book of beginnings' because the stories just stop at some point, no ending
very
http://www.oyonale.com/ldc/english/index.htm
cheers, Tom
<font size=-1>[ This Message was edited by: astroman on 2005-01-22 23:38 ]</font>
very
http://www.oyonale.com/ldc/english/index.htm
cheers, Tom
<font size=-1>[ This Message was edited by: astroman on 2005-01-22 23:38 ]</font>
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Nice stuff Rob =P.
Here's an excerpt of something I'm thinkering with in POVRay, called affectionately "Kraken". Made up of 400k spheres, altho not all of them are visible in this shot =P. Not the best algo either, the tentacles in the middle are a bit too linear, but gives a pretty good idea still =P.
Here's an excerpt of something I'm thinkering with in POVRay, called affectionately "Kraken". Made up of 400k spheres, altho not all of them are visible in this shot =P. Not the best algo either, the tentacles in the middle are a bit too linear, but gives a pretty good idea still =P.
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Impressive composition symbiote! I like it a lot! Talking numbers and figures, the saturn-ish image has 15000 rocks in its rings, consisting of 6 different rock-forms. The distribution of the rocks conforms to the gravitational laws, with a little bit of randomnisation used.
The starfield in the background contains roughly 5000 stars, and is astronomically correct with respect to position, brightness and color of the stars. The little cluster of stars visible just above the upper right of the rings is pleiades, the stars a bit to the left of pleiades (in the little hole in the ring) is Taurus.
The surface of the moon was done in fractint, an old dos-program.
All took about a week to render on my PC back then (can't recall what CPU i used... P2/266 or Celeron/450.
The glass was done in sPatch and took weeks to render. the caustics and refraction brought rendering down to less than one pixel per second....
I haven't done a lot lateley with povray (except generating star-maps for astronomical observations), bur seeing this enthousiasm here motivates me to spend some time with POV again
Cheers,
Rob
The starfield in the background contains roughly 5000 stars, and is astronomically correct with respect to position, brightness and color of the stars. The little cluster of stars visible just above the upper right of the rings is pleiades, the stars a bit to the left of pleiades (in the little hole in the ring) is Taurus.
The surface of the moon was done in fractint, an old dos-program.
All took about a week to render on my PC back then (can't recall what CPU i used... P2/266 or Celeron/450.
The glass was done in sPatch and took weeks to render. the caustics and refraction brought rendering down to less than one pixel per second....
I haven't done a lot lateley with povray (except generating star-maps for astronomical observations), bur seeing this enthousiasm here motivates me to spend some time with POV again
Cheers,
Rob
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- Joined: Sun Jul 29, 2001 4:00 pm
- Location: Rotterdam, The Netherlands
@hubird: you're right 'bout the tile-perspective, it was something I couldn't get right. Camera-possibilities were more limited then (as was my knowledge), than they are now in POV. It appears as if the upper left part of the scene is not part of the scene anymore. It was one of my first compositions, and apart from mastering a basic POV knowledge I really strugled with composition in general. But it was a nice starter. Glass is a real nice material to use in a raytracer, simple compositions very quickly turn into photorealistic images.
And to answer your question, is POV easy... it's a matter of placing objects or combinations of objects in a virtual 3D space (xyz coordinates), assign textures to them, add one ore more lights and then place your camera
Doesn't sound difficult at all!
In fact it is not difficult, but describing everything in a script-like language in a textfile can be a lot of work. There exist some CAD-like programs to create your 3D scene's but I never got used to them. I preferred imagining the result in my head, translate it into objects and positions, and then write them down in the POV sourcefile.
To assist in creating the scene-file, I wrote some simple C-programs to distribute objects in space (the rocks of saturn-rings) and made some POV scripts to generate rocks and moons etc.
Give it a try, it's free
Cheers,
Rob
<font size=-1>[ This Message was edited by: Rob van Berkel on 2005-01-24 11:57 ]</font>
And to answer your question, is POV easy... it's a matter of placing objects or combinations of objects in a virtual 3D space (xyz coordinates), assign textures to them, add one ore more lights and then place your camera
Doesn't sound difficult at all!
In fact it is not difficult, but describing everything in a script-like language in a textfile can be a lot of work. There exist some CAD-like programs to create your 3D scene's but I never got used to them. I preferred imagining the result in my head, translate it into objects and positions, and then write them down in the POV sourcefile.
To assist in creating the scene-file, I wrote some simple C-programs to distribute objects in space (the rocks of saturn-rings) and made some POV scripts to generate rocks and moons etc.
Give it a try, it's free
Cheers,
Rob
<font size=-1>[ This Message was edited by: Rob van Berkel on 2005-01-24 11:57 ]</font>