'Snap' in sample editor - the manual indicates that turning this on ensures that edits to the loop end-point will match the loop start point. I found that with this option turned on, I couldn't use the mouse to move either the start or end loop points at all! When it was turned off, I was able to move the loop points, and also noticed the end point seemed to be 'snapping' to 0-crossing points. Has anybody else noticed this?
Another issue I had was with the filter - the manual indicates that:
"Resonance: Sets the filter resonance
(range: 0..15)."
...but I found that valus of the filter resonance was editable from 0..999 (?)
Using LFO1 to control the cutoff of the (low-pass) filer, I found the filter to be somewhat weak and wishy-washy (perhaps I've been spoiled by using the Flexor ones?)
ENV1 - I'm a little confused by the fact that this envelope is used (as normal) to control the volume of the sample as it's played back (i.e. it's hard-routed to the sampler's VCA), but it's also possible to route this envelope to control...volume!(?) (e.g. in the Loudness page of the program's parameters) Doing this had quite a strange effect on the sound

There seems to be a small BUG in the graphical display of this envelope in that the sustain portion of the display should be horizontal, but if one deletes some nodes by double-clicking and then re-adding them, the start and end-point of the sustain portion of the envelope can be moved up & down independantly (although the resultant sound is still one of a constant sustain value).
Lastly, there are some modulation parameters which can be set for the entire program and also at the key-group level, e.g. the influence of the key-down velocity on volume. I'm just wondering how to visualise how this works correctly - are the individual key group settings analogous to individual channel's aux-sends, and the program's setting to an aux-master-send?
(i.e. if an individual key group's setting was 0, then the program's setting would have no effect for that key group?)
Oh yeah - the sample patch I've been making is based on the 'Hypnotoad' sample

(Previously discussed here: http://www.planetz.com/forums/viewtopic ... 29&forum=9)
Royston