A Drum Experiment

Showcase for musicians using Scope in their music. Only the 75 most recent music files are online. Older files expire off the server.

Moderators: valis, garyb

Post Reply
scary808
Posts: 449
Joined: Mon Apr 02, 2001 4:00 pm
Location: Utah

Post by scary808 »

This file has expired and is no longer available here. The owner of the topic can re-upload the file, or post a link to an off-site file. <BR><BR><a name="planetz-tag"></a>Genre: experimental<BR> <a name="planetz-tag"></a>Uses: drums<BR> copyright © 2004 cpulley<BR> _____________________________________<BR><BR> I was looking for some interesting drum sounds so I did some experiments. These are some of the resulting loops strung together with some freaky editing
User avatar
AudioIrony
Posts: 889
Joined: Mon Mar 26, 2001 4:00 pm
Location: Mood Ring Umbrella Satchel

Post by AudioIrony »

The effect right at the end . . . how was that done? by editing or with some sort of freeze/loops effect?
interesting
---xxxxxxxx---
And Charlie said: "I'm cool with that" and set fire to a posh hammer to make it official
---xxxxxxxx---
scary808
Posts: 449
Joined: Mon Apr 02, 2001 4:00 pm
Location: Utah

Post by scary808 »

It was done with tedious editing. Repeating a few milliseconds of a sound, gradually using less or more depending on the desired effect. I did that bit in SoundForge.
User avatar
ElectronicaDub
Posts: 146
Joined: Sat Jun 16, 2001 4:00 pm
Location: The Sprawl
Contact:

Post by ElectronicaDub »

An excellent little piece of drum programming in the electronic glitchy stylee.

Another technique to do the same thing is this:

Make multiple copies of a loop.
In Sound Forge(or whatever), edit each copy with a different loop start and end. Make them varied so that you get all the different types of glitches. Reverse some sections as well.
Once you have the various copies made, convert them to Akai format using WaveToAkai and load them into a sampleplayer then sequence as you see fit.

My tuppence(about 4 US cents):-)
scary808
Posts: 449
Joined: Mon Apr 02, 2001 4:00 pm
Location: Utah

Post by scary808 »

On 2004-03-02 17:17, ElectronicaDub wrote:
An excellent little piece of drum programming in the electronic glitchy stylee.

Another technique to do the same thing is this:

Make multiple copies of a loop.
In Sound Forge(or whatever), edit each copy with a different loop start and end. Make them varied so that you get all the different types of glitches. Reverse some sections as well.
Once you have the various copies made, convert them to Akai format using WaveToAkai and load them into a sampleplayer then sequence as you see fit.

My tuppence(about 4 US cents):-)
Thanks! Did you see my latest idea in the device module wishlist? It's definitely one for the idm crowd. Some serious glitchy (yet controllable) loopage fun could be had with a device like that. Here's the link:

http://www.planetz.com/forums/viewtopic ... forum=30&0
User avatar
ElectronicaDub
Posts: 146
Joined: Sat Jun 16, 2001 4:00 pm
Location: The Sprawl
Contact:

Post by ElectronicaDub »

Ensoniq samplers (again!) such as the EPS16+ and ASR series can do this sort of thing. I wish there was a software sampler or module for Pulsar that could do this.

I made a hihat sample that as you move the mod wheel the loop start position is changed. It's possible to make the hihat speed up, so to speak, and slow down in realtime. In a sequencer, I record note downs every eight or whatever, then overdub mod movements. Used sparingly, it is quite effective.
Post Reply