SPL Transient Designer
Before I send a mail to Creamware, I just bought the SPL Transient designer. What an amazing plugin! It really is astonishing as to what you can achieve. But I want to run more that 6 instances (you can't run more than 6 which is fair enough as the hardware units are expensive and I couldn't tell the difference between the hardware unit and the plugin). So can I buy another copy an register it to the same card to run 12 instances at once?
I'd really ask them first, as the error message 'no more channels available' doesn't give any hint on a license check at all.
I wouldn't expect it in the first place, but it could be that SPL didn't anticipate a more than 6 mono (or 3 stereo) application of the plug.
I absolutely agree on the usefulness and quality of TD.
A German mag recently called it (the hardware version) an absolut 'must have' for serious drum processing, but gently forgot to mention it's availability for the Scope platform...
cheers, Tom
I wouldn't expect it in the first place, but it could be that SPL didn't anticipate a more than 6 mono (or 3 stereo) application of the plug.
I absolutely agree on the usefulness and quality of TD.
A German mag recently called it (the hardware version) an absolut 'must have' for serious drum processing, but gently forgot to mention it's availability for the Scope platform...
cheers, Tom
bassdude, do you have a Pulsar2? I don't have the plugin, but probably such device is locked to a single DSP. If it's too heavy to run 2 from a single chip, you get a hardware limitation equal to amount of DSP's.
more has been done with less
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only six-mono, alas alas!
I also would like to know if you can load two licensies in one project, it'd be worth it.
It was a little disappointment for me to have just 3 st, many signals need different settings.
I'd wish they would devellop a soft Vitalizer-MK2...now I have to DAAD convert the mainmix...
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Let There Be Music!
<font size=-1>[ This Message was edited by: hubird on 2004-05-16 15:09 ]</font>
I also would like to know if you can load two licensies in one project, it'd be worth it.
It was a little disappointment for me to have just 3 st, many signals need different settings.
I'd wish they would devellop a soft Vitalizer-MK2...now I have to DAAD convert the mainmix...
_________________
Let There Be Music!
<font size=-1>[ This Message was edited by: hubird on 2004-05-16 15:09 ]</font>
Yep I have a pulsar 2. It's not heavy on DSP load at all and looks like it's just a license limit.On 2004-05-15 19:00, at0m|c wrote:
bassdude, do you have a Pulsar2? I don't have the plugin, but probably such device is locked to a single DSP. If it's too heavy to run 2 from a single chip, you get a hardware limitation equal to amount of DSP's.
I'll send Creamware a mail and find out if you can license two copies to the one board without problems. I'll report back with the response.
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- Posts: 2310
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do a serach here
someone once stated, that they do not sound the same.
someone once stated, that they do not sound the same.
Information for new readers: A forum member named Braincell is known for spreading lies and malicious information without even knowing the basics of, what he is talking about. If noone responds to him, it is because he is ignored.
I've re-checked (german) Keyboards 6/2000 where the plugin got a 4 page review which of course included a comparison to their former hardware review.
There's a difference mentioned regarding attack emphasis: a kick gets 'slightly' more kick - all the other 'noticable' differences were produced by applying extreme settings like 24 db gain on the final decay of a almost unhearable signal (which of course results in quantization artifacts).
Their conclusion: for practical applications there's no significant disadvantage
cheers, Tom
ps: I should dig out the old CDs and compare the audio examples
There's a difference mentioned regarding attack emphasis: a kick gets 'slightly' more kick - all the other 'noticable' differences were produced by applying extreme settings like 24 db gain on the final decay of a almost unhearable signal (which of course results in quantization artifacts).
Their conclusion: for practical applications there's no significant disadvantage
cheers, Tom
ps: I should dig out the old CDs and compare the audio examples

I have both hardware and software versions and would definately say that the hardware one is smoother. To my knowledge the hardware version is analogue only so it cannot use the same algorythms.
I found that adjusting the sustain on the software version introducted artifacts whereas on the hardware version it was much smoother.
I found that adjusting the sustain on the software version introducted artifacts whereas on the hardware version it was much smoother.
of course they use the same algorithm 
SPL developed a processing rule, which they call 'differential envelope technology', and first implemented it in pure analog hardware.
It's not a big deal to transfer such a rule to a software system, if you're the inventor and have a system that's capable of doing this in realtime.
I guess the processing is rather demanding in speed and precision as SPL still dominates in this segment - dunno about patents, which might also play a role...
The differences you noticed are due to quantization, which is of course not present in analog gear.
So for absolute best results the hardware version is still the way to go (the conclusion of the Keyboards review, too), yet the method of both units is the same.
cheers, Tom

SPL developed a processing rule, which they call 'differential envelope technology', and first implemented it in pure analog hardware.
It's not a big deal to transfer such a rule to a software system, if you're the inventor and have a system that's capable of doing this in realtime.
I guess the processing is rather demanding in speed and precision as SPL still dominates in this segment - dunno about patents, which might also play a role...
The differences you noticed are due to quantization, which is of course not present in analog gear.
So for absolute best results the hardware version is still the way to go (the conclusion of the Keyboards review, too), yet the method of both units is the same.
cheers, Tom