Mod 111
I have not posted for a while. No problems just this small one. I have just bought the Mod 111. I have not downloaded the manual as yet so I need some help until I do. Can I use patches from the Mod 11 in Mod 111? I am trying to record a Mod 111 track to some other audio tracks but the entire
project gets rerecorded. Maybe I have somthing connected wrong. Could anyone say?
project gets rerecorded. Maybe I have somthing connected wrong. Could anyone say?
You seem to be asking 2 different questions....
You can certainly use modules from Mod II in Mod III, but if a patch has been saved in a Mod II shell, it will always load into Mod II.
As for the recording issue, how have you got it all set-up?.....if you're recording to your sequencer simply route the outputs of Mod III back to ASIO dest [or Wav dest], either via bus outs or direct outs on your Scope mixer.
You can certainly use modules from Mod II in Mod III, but if a patch has been saved in a Mod II shell, it will always load into Mod II.
As for the recording issue, how have you got it all set-up?.....if you're recording to your sequencer simply route the outputs of Mod III back to ASIO dest [or Wav dest], either via bus outs or direct outs on your Scope mixer.
Theres 2 issues with Mod2 vs. Mod3.. the shell and the modules.
Shell-wise, really the only difference is that the Mod2 shell has less bugs than the Mod3 shell, and lacks the MRC remote facility.
The main thing is that if a patch uses Mod3 modules, no matter which shell it's saved in, it can only be loaded if you own a Mod3 key. You don't load a patch 'into' a modular: each patch is effectively a device in its own right.. you don't even have to have any modules installed in order to load a patch, although of course you need the keys!
Hope this makes sense.
Shell-wise, really the only difference is that the Mod2 shell has less bugs than the Mod3 shell, and lacks the MRC remote facility.
The main thing is that if a patch uses Mod3 modules, no matter which shell it's saved in, it can only be loaded if you own a Mod3 key. You don't load a patch 'into' a modular: each patch is effectively a device in its own right.. you don't even have to have any modules installed in order to load a patch, although of course you need the keys!
Hope this makes sense.
Plato. This is how I have it conncted:-
Sequencer Midi Source to Luna Midi Dest
Luna Midi Source to Mod 111 Midi in
Mod 111 Midi out to Sequencer Midi Dest
Mod 111 out 1,2 to Mixer
Luna Analog Source to Mixer
Mixer LR to Luna Analog Dest
Asio 24 Bit Source to Mixer
Mixer to Asio 24 Bit Dest
24 Bit Wave Source to Mixer
Sequencer Midi Source to Luna Midi Dest
Luna Midi Source to Mod 111 Midi in
Mod 111 Midi out to Sequencer Midi Dest
Mod 111 out 1,2 to Mixer
Luna Analog Source to Mixer
Mixer LR to Luna Analog Dest
Asio 24 Bit Source to Mixer
Mixer to Asio 24 Bit Dest
24 Bit Wave Source to Mixer
Yes, or (as I said yesterday) for SM2448, connect a set of bus outs from the mixer to ASIO dest, then assign the channel your Mod is on to the corresponding bus [don't have mix outs to ASIO dest]......OR plug the Direct outs from Mods mixer channel into ASIO dest.
Monitor the whole thing via control room outs.
Also your MIDI set-up is Knackered....
If you're using Pulsar Midi in, connect Pulsar Midi A source to seq dest, then Midi will go direct to your seq, from where you can assign which output port it will go.....Assigning Creamware MIDI out A in sequencer will make it appear in Scope at 'SEQ Midi SOURCE'.....then plug this into ModIII or any other Scope device you want to trigger.
You only need a Midi out from a Pulsar device if you are wanting to eg. record Knob movements as midi cc's into your seq.
[EDIT]:Hey dArKr3zIn, we're from the same town!
[EDIT 2] Abre, which sequencer are you using? Are you aware of what the WAV source/Dest modules are for?
<font size=-1>[ This Message was edited by: Plato on 2004-04-27 14:47 ]</font>
<font size=-1>[ This Message was edited by: plato on 2004-04-27 14:53 ]</font>
Monitor the whole thing via control room outs.
Also your MIDI set-up is Knackered....
If you're using Pulsar Midi in, connect Pulsar Midi A source to seq dest, then Midi will go direct to your seq, from where you can assign which output port it will go.....Assigning Creamware MIDI out A in sequencer will make it appear in Scope at 'SEQ Midi SOURCE'.....then plug this into ModIII or any other Scope device you want to trigger.
You only need a Midi out from a Pulsar device if you are wanting to eg. record Knob movements as midi cc's into your seq.
[EDIT]:Hey dArKr3zIn, we're from the same town!
[EDIT 2] Abre, which sequencer are you using? Are you aware of what the WAV source/Dest modules are for?
<font size=-1>[ This Message was edited by: Plato on 2004-04-27 14:47 ]</font>
<font size=-1>[ This Message was edited by: plato on 2004-04-27 14:53 ]</font>