I want to raise some discussions about the subject and also ask a number of questions to developers about possible improvements to the system.
First I've noticed some slight and not so slight changes to PulsarII system sound from version to version. The most visible improvements in overall sound was after upgrade to 3.1a. The HIGHS began to sound less harsh and 'digital'. I use external clock source throug ADAT (RME ADI-8DS) and I wonder if it could be the improvement in clock handling or something other?
3.1ñ somehow changed the sound too but I cannot formulate exactly how. But it definitely did not start to sound worse.
I wanted to ask a question to informed developers: does something change in basic SFP atoms from release to release or the foundation remains the same?
The second thought is about mixing. I have mixed

In the past I've often worked with older Disgidesign Session8, and now I find the mix going out of it to be superior quality to SFP, though S8 is only 16-bit (do not know about it's internal summing bus).
I've been told by creamware here and there, that internal resolution in 32-bit FP throughout. But I still have doubts that that fact is utilized in full potential in current version of software. Do creamware devices use double precision accumulators and if so, do the dither their output to 32-bit at all stages? And at last are there any plans to create a mixer (CW or third party) with 40-bit or bigger summing bus, which is a standard in professional digital consoles and now can be found even in semi-pro gear (such as RME Hammerfall for instance)?
It seems that with some minor changes CFP system can sound better, but would it be realized.
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<font size=-1>[ This Message was edited by: Lemke on 2003-04-04 07:08 ]</font>