I've got Fruity's new FL Studio 4 app, but am having trouble recording Pulsar synths...
Basically I want to trigger Pulsar synths by MIDI from FL Studio, then record the sound into a Fruity audio track.
I can get the MIDI record and playback thing working fine. But after that I run into two problems:
1) FL Studio switches off ASIO input during non real-time record, so I can't use non-realtime.
2) In real-time record you don't get a perfect cut wav file
I don't want to record in real-time since then you just end up with a wav file which stops whenever you happened to hit the stop button. I can get the same thrill using Soundforge...
So I thought I'd send the signal into FL by wave, but can't figure out how to do this.
I look at other peoples' input and output audio options (pics posted in Looptalk) and they have all these different options ! I have only ASIO Scope.
I'm getting a bit tired of rereading the same parts of the FL manual over and over again trying to squeeze out some extra information.
Can anyone help ?
thanks
<font size=-1>[ This Message was edited by: Spirit on 2003-03-13 08:59 ]</font>
Can anyone help with FL Studio 4 problem ?
Well, it makes perfect sense. Whatever input driver you may select, you'll never be able to record external sound sources in non-realtime.
Remember that anything coming from CW cards communicates with your computer in EXACTLY the same way as, lets say, a guitar or any other external hardware you may have, coming through any I/O card on the market. Think about this: how could you possibly sing in non-realtime?
Non-realtime rendering is only possible with plug-ins that reside on the host computer. It's simply because this way, the host software can say to the soft plug-in: "Hey, no underclocked humans are listening now, just give me 5 million samples using this score.".
Ok, it's a bit of an oversimplification but it illustrates the process without having to go in excessively technical details.
P.S.: The FL4 manual only mentions ASIO for recording and, I can't get anything else to work either. I have no idea how they got anything else as a sound source. Photoshop maybe.
RedSun .:.
Remember that anything coming from CW cards communicates with your computer in EXACTLY the same way as, lets say, a guitar or any other external hardware you may have, coming through any I/O card on the market. Think about this: how could you possibly sing in non-realtime?

Non-realtime rendering is only possible with plug-ins that reside on the host computer. It's simply because this way, the host software can say to the soft plug-in: "Hey, no underclocked humans are listening now, just give me 5 million samples using this score.".

Ok, it's a bit of an oversimplification but it illustrates the process without having to go in excessively technical details.
P.S.: The FL4 manual only mentions ASIO for recording and, I can't get anything else to work either. I have no idea how they got anything else as a sound source. Photoshop maybe.

RedSun .:.