Back to the future: analog sequencing on DSP.
Thanks Spirit and marcus
I hope this is not so enigmatic but rather usefull and concrete.
Since I cannot wait -hey life goes on- I still like to know why connections that are not made, trigger wrong drum synths.
I realise it takes very low sample values to trigger, any sample value that is not 'zero' will trigger the drum. Hard panning doesn't do the job.
One could wait for the audio2gate, but IMO I'll need hard (read: exclusive) panning for other stuff sooner or later.
I'm looking for ways how to make ASIO bandwidth more efficient. For now, I can trigger 2 samples w one channel: one triggered by max. value, other triggered by min. value. Don't need 'waves' for it, it can be done w snippets of a certain value without wave form.
The wave form I'd like to use for other stuff, like modulations, velocity or filter assignments etc.
Solution might be j9k's LSB/MSB devices, but my problem is: how the heck do I code the wave forms so I know what their LSB/MSB and intermediate values will be? I realise these are simple volume changes that make up MSB/LSB values, still I cannot reverse engineer it yet and in advance determine LSB/MSB values.
Do you realise how much bandwidth ASIO channels have as opposed to MIDI!? Let's use it!!!
C'mon peeps try this at home and let us know. Experiment. Think of the weirdest stuff first, apply Oblique Strategies here. Your imagination is the limit.
I'm just home from work, got some fresh idea's and gonna experiment w it now.
Laterz,
/at0m.