alternating hats

Anything about the Scope modular synths

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kensuguro
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Post by kensuguro »

I don't think I found anything here about this... I still don't understand how to build alternating hats as in, closed hats cut off open hats. Is there a proven formula for this?
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kensuguro
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Post by kensuguro »

It would be great if CW stopped using arbitrary "gate" signals, that isn't really very specific. Has anybody figured out what the heck makes up a gate signal in Mod2? I remember in Nord Mod, a gate signal toggled between 0, and 64, with 64 being the "on" state. So I could feed anything with either a 0 or a 64 to gate it. Gate signals seem a bit more hard headed in Mod2. Seems to be working in a non-numeric dimension, cuz I can't trigger it with a constant number, unipolar or bipolar.

Ya know what I want? I want a Gate Adder for Christmas. hehe.

<font size=-1>[ This Message was edited by: kensuguro on 2002-12-14 04:08 ]</font>
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kensuguro
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Post by kensuguro »

AHA!! Forgive me for my complete monologue. There was this little module called DVC that did the muting. Cool. Still wished there was a way to deal with gate signals in a more intuitive way though...
visilia
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Post by visilia »

Yeah, I would really like to see that too. The capabilities of the Modular would be greatly enhanced of there would be something like a Audio2Gate Module.

I think it would only need a Treshold control. If a signal's amplitude passes this threshold value, a Gate signal is send to the output.

You could use oscillators, LFO's, or any audio signal to trigger whatever there can be triggered in the Modular this way (like EG's, Samples with the Sample Osc, etc.).

cheers,
vincent
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at0m
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Post by at0m »

On 2002-12-14 05:51, visilia wrote:
(...)
You could use oscillators, LFO's, or any audio signal to trigger whatever there can be triggered in the Modular this way (like EG's, Samples with the Sample Osc, etc.).
My latest project uses no MIDI connections and triggers all sounds with audio samples: 2 samples long 'min' and a 'max' value, not even a clip but min/max DC offset sample.

Use the pitchmodifier to convert audio to gate.

Now you can trigger 22.050 times per second, no MIDI overloads :wink:

You can perfectly safe use VST plugins like delays on these trigger samples. Also volume modulation of them gives you a new mod dimension. I'm looking for a way to filter certain volumes, so one channel can be split to control countless triggers.


It's fun this modular, I regret discovering it only recently.

/at0m.

[edit] Somehow sometimes triggers don't seem to work, or are picked up by the wrong drum modules. Strange, it seems to be a little unpredictabele. I hope it can be solved by tweaking mod waves.

<font size=-1>[ This Message was edited by: at0mic on 2002-12-17 03:17 ]</font>
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