Perpetual-Ongoing Plug-In-Idea Thread for Scope Development

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algorhythm
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Post by algorhythm »

Please post ideas for Scope DP that are not realizable in Modular or with currently available Creamware devices/modules.

Rant away peopz! And keep it on topic for the developers please. :wink:

<font size=-1>[ This Message was edited by: algorhythm on 2002-08-02 01:24 ]</font>
algorhythm
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Post by algorhythm »

I would love to see a simple sampler specifically designed for sample obliteration and realtime performance:
Features:
~ Ability to modify the start and end loop-point settings by MIDI controller
and multi-waveform LFOs (including random) with depth control setting controlling depth of variation from the set loop point
~ Ability to set reverse/forward orientation with MIDI controller and square wave LFO with variable pulsewidth (also, reverse<->forward and forward <->reverse would be great. Similar to bitshift audio's Phatmatik Pro).
~ Time/Pitch shifting independently a la STS5000 with EXTREME min/max settings
~ 2x Insert Effects Slots with Serial/Parallel routing option
~ Integrated tempo delay and pitch-shift would be nice, but the aforementioned insert slots would suffice.

more ideas will come to me but this is a good start with the most important features I would like to see. :smile:
mr swim
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Post by mr swim »

I really want a multi-tap delay plugin with the ability to choose to reverse the delay signal on any of the individual delayers. Also what about insert slots on each of these, just for good measure ?

And even the ability to choose how many times the delayer fires off its signal, so rather than just fading out over time, and all the fiddling about with levels and feedback that that entails, you could just set it to fire of a (warped, reversed or whatever) delayed signal say 4 times ?

That would be very cool, people, very cool indeed !
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Jngaelin
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Post by Jngaelin »

I also have idee's but when i really think about them i realize that all of my idee's allready exist...but then i would have to load alot of devices to get the effect im looking for....and i want it all in one device.

Still it would feel stupid to post an ide' and then getting people telling me that the devices for that purpuose allready exist.

But still....help me people...

I don't wanna be taken for a Jackass if ya'll know what i mean.

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<font size=-1>[ This Message was edited by: Jngaelin on 2002-08-02 08:00 ]</font>

<font size=-1>[ This Message was edited by: Jngaelin on 2002-08-02 08:00 ]</font>
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Neutron
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Post by Neutron »

Most scope atoms are real time, we do not have access to memory pointers in a delay to clear all of them, or memory pointers in a sample to start it playing late and real time change the loop points.

Creamware might be able to do this since they managed to do the much harder IMO thing of the STS5k pitch changing

what this means is..no backwards samples or wav players from 3rd parties
no backwards delays.
no modulateable start/loop points [this would be soo cool!]

At least now we can count things so someone might be able to come up with a numbered delay (but it will only work properly on a monphonic signal i.e a sound triggers "1" and then 2,3,4 delays happen untill another trigger happens.) and it would still be difficult because the existing delay signal can not be zeroed without waiting a full delay period (can get around by using multiple short delays and 2 chains i think.) it would be quite hungry for PCI. probably like a reverb or 2

If Mr Swim was thinking of fruityloops it can do that because it is generating the sounds. the program is just looking at the sounds it plays and then playing them again after a certain amount of time with modifications done (pitch, rez, freq, pan. etc) and then stops after N amount have been played. so it is like a midi delay. rather than an actual memory delay.

o I hope that made a bit of sense.



<font size=-1>[ This Message was edited by: Neutron on 2002-08-02 23:34 ]</font>
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Neutron
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Post by Neutron »

Jngaelin we still want o hear your ideas, sometimes a single specialized "Jngaelinizer" might be just the ticket because the seperate devices you connect together can not modulate each other that much (since you just have in, out and midi). If the devices are in the same module they can interact and have more control and more possibilities.



<font size=-1>[ This Message was edited by: Neutron on 2002-08-02 23:40 ]</font>
Spirit
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Post by Spirit »

I work exclusively with audio, so for me the CW system has one big weakness: no wav export.

But in VSTi-land wav export and render is absolutely basic. An environment without this capability would be laughed out of town.

So what I'd love to see would be devices like Synchrotron or SB404, or the ModV2 sequencer modules, or the Arpeg 01 and 02 (rendering other arpegiating CW devices!), or the step sequencer in the Pro-One with wav export ability. A beautiful dream . . .

This would be a huge advance for people who work with audio (like me :smile: ). The current alternative of recording into SoundForge makes the CW system for me feel like it's a generation behind the game.

<i>Apologies to all those who are well sick of me mentioning this, but I'd like to at last get the truth of the matter from someone who really knows the limits of Scope. :wink:</i>

<font size=-1>[ This Message was edited by: Spirit on 2002-08-03 05:05 ]</font>
kimgr
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Post by kimgr »

Why is it that you just don't record the output of the device via Asio drivers ?
That way it's part of your arrangement right away, in sync, right where you want it...
???

Kim.
Spirit
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Post by Spirit »

Yes, I often get this.

I use Acid most of the time - no ASIO. I understand that AcidPro version 4 has ASIO so maybe this won't be so much of a big deal (maybe...). EarlyFirst says that XTC mode works in AcidPro4. If so then I'll be popping champagne.

In the meantime, let me explain why I want this:

I like Fruity because you can just fire it up, play around and save a few wavs. Over time you get an original library of all kinds of wavs waiting for an appropriate project. I find this a fun and relaxing way to create basic "building blocks" for songs, and also interesting when it comes time for the real song construction phase when you can just drop things in from your library and see how they go.

It's fun, and I'd like to work that way in the SFP environment too. If I could just play around with (for example) Synchrotron and render a 16 or 32-step measure whenever I had something interesting then by now I'd have several hundred great Synchrotron wavs. But I don't. Instead I've got to save each part as a patch then integrate it into a project, then record it externally using some other app. That's not time efficient or ergonomically friendly for me, and certainly not as much FUN as playing with VSTi in Fruity. My best stuff falls out when I'm having fun, not when I'm in "studio mode".

Perhaps I've been spoiled with the VSTi world where I have multiple instances of Kontakt AND Absynth running in Fruity and am saving out wavs all the time. In one session I might render 20 wavs, then do a bus render as well giving me all the variations and mixing flexability I need later on. It really is just so fast and fun.

But it seems wasteful to me to have SoundForge6 samples of Pulsar Arpeg02 and ModV2 sequences being played by Kontakt, or put in Fruity sample channels just so I can render multiple 32-step wavs.

Maybe you all think this is a weird way of working. I suppose it must be since no one else seems to want wav render in SFP.

But I suppose that's why I'm steadily going native.
kimgr
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Post by kimgr »

OK, I understand your way of working, It's just not relevant to me :smile:
(I do EVERYTHING realtime, 46 dsp's + 3 cpu's has it's advantages !!!)

Kim.
Spirit
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Post by Spirit »

OK, I'm not crazy then :smile:
But 6 DSPs and 1 CPU
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Neutron
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Post by Neutron »

when I am using acid I set it to record on a wav input and use the pulsar mixer, recording from a mix bus. I think acid records "better" than sound forge anyways because of the way they use disk/memory.

sometimes i have to then edit the wav in soundforge (especially if i played it myself :smile: )
Spirit
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Post by Spirit »

Yes, that's how I do all my real-time stuff over the top, but gets a bit tedious for drums and sequences.

Apologies for getting this thread OT
algorhythm
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Post by algorhythm »

Okay - thanks to the excellent moderator, John, we have a dedicated section for this forum. That makes this thread obselete.

Please post your brilliant ideas there, OK?

:grin:
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