The synth's idea was to take various cool things from across the platform that never apeared together in one product and create a massive sound design tool. You get the filters from Minimax, Pro1 and Pro5 on the right side and the super versitle Poly Filter with its array of shapes on the left side. you get the cool wavetable osc from vectron/lightwave paired with a pwm osc that can serve as a sub on the right side and you get an additive osc based on the stuff you can do in modular with sine partials on the left side. Both oscs have an additional layer of sonic awesomness and experimentation by utalizing a comb filtering and decimation option. You also get here an advanced iteration of concepts introduced by us at Ocean Swift on our earlier devices like the ability to use the synth in drone mode, dedicated envelopes and lfos for featured paramaters, built in fx, and our single page ideal. The synth provides for a unique feature allowing seperate unison detune and bend ranges for each osc. The synth also allows for built in aftertouch control on a number of paramaters. Additive, Wavetable, FM, Subtractive its all there organically - you don't chose one path or the other you just flow through these synthesis methods within the device's signal chain, and in our opinion it just works! Furthermore, Formula X comes with an additional device - Formula FX which strips away the sound generation chain but keeps everything from the filtering onwards to the effects. It is much lighter on DSP than the synth and is a delightful filtering and fx box to use on just about anything and will respond to monophonic midi allowing you to "play" the filters with notes, velocity and aftertouch. Another cool random feature is that presets from the synths will load on the fx unit


The devices are complete and we are going through final checks, testing them around and having fun preparing presets. They will come with a couple of banks and there will be additional presets available to our user area subscribers as well!

Some pictures from the current build states, there will be slight mostly cosmetic changes for the release version: