I took the transient boosting concept further and created a sort of dynamic EQ that detects transients using inter sample amplitude delta. Basically, it detects attacks, and makes it punchy. It's made to mainly be used on drum tracks, to give more clarity to kicks, snare / claps. The benefit you get for free is that it seems to work very well even when applied on a master mix.
Here's the effect applied to master channel at various degrees:
Original: Okay attack on drums, but kind of muddy.
https://s3.amazonaws.com/kensuguro.com. ... iginal.mp3
Heavy: applied lots to demonstrate. Crrrackin' claps! You can hear a bit of attack detection artifacting.
https://s3.amazonaws.com/kensuguro.com. ... +heavy.mp3
Practical: closer to real life settings. Slightly cleaner attack on drums.
https://s3.amazonaws.com/kensuguro.com. ... ctical.mp3
vst dll file (32bit)
https://s3.amazonaws.com/kensuguro.com. ... epunch.dll
Not too many controls. The thresh has a high and low value, which you can adjust to suite the source material. Leaving high at 20 and and lowering low until the red LED lights up is sort of the workflow. Then, you can pull up the gain and start hearing the effect. Tune decay and gain freq to linking.
Here's what it's doing:
1. uses inter sample amplitude delta as "trigger". Threshold high and low narrows down what is considered a "trigger".
2. Trigger causes a bandpassed signal to fade in. (like AD envelope tied to VCA)
It's similar to giving a band boost, but since it's limited to just the attack portion of the sound, it helps make just the attack stand out, as opposed to a band boost that gets uniformly applied to everything. Enjoy!
New synthedit project - Facepunch vst
Re: New synthedit project - Facepunch vst
64bit AU please! Only mostly kidding =]
Great to see you still journeying along the lines of your curiosity ken
Great to see you still journeying along the lines of your curiosity ken
- kensuguro
- Posts: 4434
- Joined: Sun Jul 08, 2001 4:00 pm
- Location: BPM 60 to somewhere around 150
- Contact:
Re: New synthedit project - Facepunch vst
http://www.voxengo.com/product/glisseq/
I think Voxengo's GlissEQ has a similar operating principle. It's basically like a cross between a comp and an EQ. Or, each EQ band's gain behaving like a comp. I can see the benefits.. but it's one that's difficult to describe in an intuitive way... I can't remember how exactly GlissEQ's "dyn" parameter behaved, but mine is definitely geared towards shorter, quicker attack and release times.
It's a tough balance. Mine boosts just 1 band, and is meant as a quick "snap" booster for drums and other high transient material. I can increase the number of bands, but then it gets much more versatile, but also much more difficult to control, similar to the way multicomps can get very confusing.
I think Voxengo's GlissEQ has a similar operating principle. It's basically like a cross between a comp and an EQ. Or, each EQ band's gain behaving like a comp. I can see the benefits.. but it's one that's difficult to describe in an intuitive way... I can't remember how exactly GlissEQ's "dyn" parameter behaved, but mine is definitely geared towards shorter, quicker attack and release times.
It's a tough balance. Mine boosts just 1 band, and is meant as a quick "snap" booster for drums and other high transient material. I can increase the number of bands, but then it gets much more versatile, but also much more difficult to control, similar to the way multicomps can get very confusing.