AudioGL

Please remember the terms of your membership agreement.

Moderators: valis, garyb

Post Reply
neuromantik
Posts: 90
Joined: Wed Oct 03, 2007 12:34 am

AudioGL

Post by neuromantik »

Anyone try out the Beta? Looks quite impressive! Any chance we can petition the parsec developers to orient themselves in this direction? Do you think it could work with scope? Imagine a 3D grid of Modulars & Solarises

For real info hit the site http://www.audiogl.com/en/ but I would suggest rather to drop some acid and check out the youtube videos on the AudioGL channel :D (</joke>) here http://www.youtube.com/watch?v=H-RCzeJQazA
User avatar
astroman
Posts: 8455
Joined: Fri Feb 08, 2002 4:00 pm
Location: Germany

Re: AudioGL

Post by astroman »

is it enough to put a couple of buzzwords on a webpage to make people go nuts ?

the only thing that impressed me is the amount of cash asked for a handful of ideas 'borrowed' from a freeware synth (SunVox) for an unfinished product.
Let alone the helpless effort to a add '3d Bliss' to a completely messed GUI.
Modular and 3d THAT way ???
did you ever look at some of the more ambitious modular patches ? pleeeease... :o

sorry for the rant, but I had this installed today and wiped it off half an hour later
... maybe I'm still a bit under the impression of a software I've just seen at Frankfurt Book Fair
which was 3d the very(!) smart way...
not targeted towards music in the first place (of course), but didn't exclude it from a technical perspective either.

cheers, Tom
User avatar
erminardi
Posts: 1575
Joined: Fri Apr 30, 2004 4:00 pm

Re: AudioGL

Post by erminardi »

damn, I was thinking, by the title, about a synth based on GPU openGL... :cry:
4PC + Scope 5.0 + no more Xite + 2xScope Pro + 6xPulsarII + 2xLunaII + SDK + a lot of devices (Flexor III & Solaris 4.1 etc.) + Plugiator.
neuromantik
Posts: 90
Joined: Wed Oct 03, 2007 12:34 am

Re: AudioGL

Post by neuromantik »

astroman wrote:the only thing that impressed me is the amount of cash asked for a handful of ideas 'borrowed' from a freeware synth (SunVox) for an unfinished product.
Thanks for the tip on SunVox, looks really nice actually! I'm not too quick to bash the developer and his intentions and/or methods. I respect the idea of someone trying to do something different, even though I myself am sceptic on whether humans can think in 3D when composing music. Cheers ;)
User avatar
dante
Posts: 5047
Joined: Sat Nov 24, 2001 4:00 pm
Location: Melbourne Australia
Contact:

Re: AudioGL

Post by dante »

neuromantik wrote:
astroman wrote: even though I myself am sceptic on whether humans can think in 3D when composing music. Cheers ;)

Pitch x Duration x Timbre ?
User avatar
astroman
Posts: 8455
Joined: Fri Feb 08, 2002 4:00 pm
Location: Germany

Re: AudioGL

Post by astroman »

that's not my quote, but never mind... I believe in the same :D
you can use such tools to control (or draw) sound via 3 axis, but that's an analogy - or synaesthethism (?)

as a challenge to what you CAN control and what you're ABLE TO keep in mind check out the TC11 app on the ipad
it's THE most sick and unbeaten collection of controllers applicable to a synth engine
tracking the movement of as many fingers as fit on the surface.

here is a part of the list, it's about 40 position/time relative controllers, each assignable to any controllable part of the synth engine.

cheers, Tom
Last edited by astroman on Mon Oct 15, 2012 1:12 pm, edited 1 time in total.
User avatar
kensuguro
Posts: 4434
Joined: Sun Jul 08, 2001 4:00 pm
Location: BPM 60 to somewhere around 150
Contact:

Re: AudioGL

Post by kensuguro »

it's a cool concept.

I checked out the video
http://www.youtube.com/watch?v=H-RCzeJQazA
I guess it looks cool and all, but I find it kind of troubling that the demo for a new paradigm ends up being plain doof doof piece you can do perfectly fine in a traditional sequencer.. Which hints that whatever the new stuff is, it doesn't make you (enable you) to start writing in drastically different ways. It does look cool though, and makes for an awesome screensaver.

This one's a bit more informative
http://www.youtube.com/watch?v=XJbHcuZU ... creen&NR=1
ehhhh.. this is more like programmer interface. Kind of like max/msp. I'm totally not a fan of keeping low level modules exposed.. I guess the point is that all the pieces are exposed, and you can send automation to any module. But man, that'll get messy really quick. At least in max/msp or pd instruments can be put inside a compact module.. The problem is that everything is super flat. Everything visible, accessible at all times. It could work with some more structure and implicit hierarchies of organization. Selecting a dozen modules speckled throughout say, 2000 modules, in 3d space is going to be tedious.

"To get a diverse range of musicians involved in the project, it is being sold as a paid Beta."
Who likes paying for beta software? Who likes using modular synths? In 3D? That's like a diverse group of 3 dudes.
Post Reply