Hi
I finally was able to try my Creamware Scope Project board.
Using the keys that came in the CD the previous owner had burnt, I could finally run my Scope 4.0.
However, the previous owner claims he could use a version of Modular, but when I was registering the software, I could notice it required codes for both Modular II and Modular 3.
Is it probable he gave me an old version of the file with the keys?
If so, shall I just contact Sonic Core to try to get the keys (I did that with my Noah and they gave me the keys for the Profit 5 software, which was great)?
I also noticed one of the keys was for the ProTone software.
However, I don't have that synth appearing in the same folder the other synths do (like Poison, Blue, Vectron P...).
How am I supposed to instal it then?
Since Sonic Core doesn't offer support for the old versions and only sell the latest 5.0 version.
Is it possible to get the older versions for free now?
And if so, is it possible to get most of the software?
Or do I need to buy version 5.0 if I want other sofware?
And if that's the case, is it already available for Mac?
Thanks in advance,
Best
Paulo
New to Scope - Installing Plug-ins
Re: New to Scope - Installing Plug-ins
there isn't much to install regarding the location of devices.
Scope scans the 'main' directory and whatever folder is found under 'Devices' shows up as a menu in the Routing Window.
If you need a special hierarchy just add your own folders - or put the Protone.dev file whereever you want.
Often such devices are filed under Plugins by default.
The Effects folder is subdivided into Mono and Stereo which will populate the respective 'Insert' popups/slots.
Another important directory is called 'App'. The Scope keyfile is found in the Bin subfolder. You can drag a new file there.
Specific device 'extensions' belong to the Dsp folder, for a some complex devices an installer does the job, but generally one could move the files manually just as well.
It's important to finish and restart Scope if items are added to this folder, as it's only scanned when Scope starts up.
I mention this for completeness only, normally there will be no need to deal with it.
(see screenshots)
if any keys in your purchase are missing, SC may re-generate them and charge according to the individual case.
(normally they are very generous in this context, but it's their free decision...)
'Old devices' are by far outdated, let alone useless... don't confuse this with PC software handling. It IS different.
They had to change the keyfile type from 4 to 5 as the newer system has several modifications to allow the stuff to run in a Win7 environment.
SC has modified the respective plugins accordingly (and extended the basic package).
Some old (3rd party devices, un-keyed) simply fail, while others run without problems - your mileage may vary.
Again, this doesn't change anything at all regarding audio quality (!).
afaik alterations haven't even been mentioned here, though some are quite obvious...
To make the story short: I'd rather trash Win7 than Scope 3.1...
You just cannot expect a company of SC's headcount (and target market) to do all these amendments for free.
That's also the reason why Scope doesn't exist for Mac OSX yet.
SC lacks the resources to follow Apple's paradigm hopping - Panther, Leopard, Snow Leopard and now Lion all have significant internal differences. Mind you: SC is hardware AND software...
If it's worth buying Scope 5.x keys depends on which keys you already have.
I bought it for a Scope card that had no software at all, which was a no-brainer considering the quality of Mix&Master, Synth&Sampler plus the new reverbs. The price IS a joke...
If you already have those plugins and SonicTimeworks or PT reverbs and you don't want a 2nd system and don't want to run under 64bit ... save the cash
cheers, Tom
Scope scans the 'main' directory and whatever folder is found under 'Devices' shows up as a menu in the Routing Window.
If you need a special hierarchy just add your own folders - or put the Protone.dev file whereever you want.
Often such devices are filed under Plugins by default.
The Effects folder is subdivided into Mono and Stereo which will populate the respective 'Insert' popups/slots.
Another important directory is called 'App'. The Scope keyfile is found in the Bin subfolder. You can drag a new file there.
Specific device 'extensions' belong to the Dsp folder, for a some complex devices an installer does the job, but generally one could move the files manually just as well.
It's important to finish and restart Scope if items are added to this folder, as it's only scanned when Scope starts up.
I mention this for completeness only, normally there will be no need to deal with it.
(see screenshots)
if any keys in your purchase are missing, SC may re-generate them and charge according to the individual case.
(normally they are very generous in this context, but it's their free decision...)
'Old devices' are by far outdated, let alone useless... don't confuse this with PC software handling. It IS different.
They had to change the keyfile type from 4 to 5 as the newer system has several modifications to allow the stuff to run in a Win7 environment.
SC has modified the respective plugins accordingly (and extended the basic package).
Some old (3rd party devices, un-keyed) simply fail, while others run without problems - your mileage may vary.
Again, this doesn't change anything at all regarding audio quality (!).
afaik alterations haven't even been mentioned here, though some are quite obvious...

To make the story short: I'd rather trash Win7 than Scope 3.1...

You just cannot expect a company of SC's headcount (and target market) to do all these amendments for free.
That's also the reason why Scope doesn't exist for Mac OSX yet.
SC lacks the resources to follow Apple's paradigm hopping - Panther, Leopard, Snow Leopard and now Lion all have significant internal differences. Mind you: SC is hardware AND software...
If it's worth buying Scope 5.x keys depends on which keys you already have.
I bought it for a Scope card that had no software at all, which was a no-brainer considering the quality of Mix&Master, Synth&Sampler plus the new reverbs. The price IS a joke...
If you already have those plugins and SonicTimeworks or PT reverbs and you don't want a 2nd system and don't want to run under 64bit ... save the cash

cheers, Tom
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Re: New to Scope - Installing Plug-ins
well written....