No Direct Sound Support?

An area for people to discuss Scope related problems, issues, etc.

Moderators: valis, garyb

Post Reply
quantum
Posts: 159
Joined: Fri May 21, 2010 3:17 am
Location: Portland, Maine, USA
Contact:

No Direct Sound Support?

Post by quantum »

I need to know how to set up a Pulsar 2 board as a Microsoft Direct Sound device because Windows tells me that the card is only ASIO and any program that uses Direct Sound won't work. I have 32bit XP Home and Scope 4.0.
User avatar
garyb
Moderator
Posts: 23380
Joined: Sun Apr 15, 2001 4:00 pm
Location: ghetto by the sea

Re: No Direct Sound Support?

Post by garyb »

wave modules. i use 24bit.
quantum
Posts: 159
Joined: Fri May 21, 2010 3:17 am
Location: Portland, Maine, USA
Contact:

Re: No Direct Sound Support?

Post by quantum »

garyb

Thanks for the reply, but could you give me a quick step by step guide on how to do this, including how to connect everything in the live bar and set up the IO Enabler? I am not stupid, just confused as hell. :-? . Also, which scope project do i install, home, mix&master, or pro? I use FL studio and only do production. Any help is appreciated. Thanks.
User avatar
the19thbear
Posts: 1499
Joined: Thu Feb 20, 2003 4:00 pm
Location: Denmark
Contact:

Re: No Direct Sound Support?

Post by the19thbear »

first of all:
do you want to use XTC mode or normal scope mode?
-XTC mode will enable you to use scope plugins within your sequencer(FL, reaper, cubase etc) just like any other vst plugin - but you will loose the scope routing window and cant do complex routing.
-Normal mode: you have acces to scope window and complex routing but have no acces to XTC mode.

choose your poison! :)
quantum
Posts: 159
Joined: Fri May 21, 2010 3:17 am
Location: Portland, Maine, USA
Contact:

Re: No Direct Sound Support?

Post by quantum »

Here's how my setup runs now. I also included images. Mytek AD clocks Pulsar 2 through SPIDF then goes out SPIDF into Mytek DA. I use Normal Mode with Live Bar running, when playing games or listening to music. I use XTC within FL, but to use XTC I have to exit Live Bar. What I don't understand is that even with included wave modules I still can't use Pulsar 2 as a Direct Sound device. Also, when I use XTC mode plugins inside FL they sound all messed up, like really bad digital distortion.
Attachments
SETUP PICTURE 1
SETUP PICTURE 1
Setup2.jpg (794.73 KiB) Viewed 2623 times
SETUP PICTURE 2
SETUP PICTURE 2
Setup1.jpg (785.64 KiB) Viewed 2623 times
User avatar
widy
Posts: 175
Joined: Wed Apr 07, 2004 4:00 pm
Location: Austria-Graz
Contact:

Re: No Direct Sound Support?

Post by widy »

the19thbear wrote:first of all:
do you want to use XTC mode or normal scope mode?
-XTC mode will enable you to use scope plugins within your sequencer(FL, reaper, cubase etc) just like any other vst plugin - but you will loose the scope routing window and cant do complex routing.
-Normal mode: you have acces to scope window and complex routing but have no acces to XTC mode.

choose your poison! :)
or your sequencer provides real inserts (how ever it calls in different DAW's) ... than you can mix both modes ..... use scope plugins in your daw in between other vst's and also have nice routings in scope window ....:) only - is that your configured latenz is doubled (one way in one way out)
lg widy
User avatar
the19thbear
Posts: 1499
Joined: Thu Feb 20, 2003 4:00 pm
Location: Denmark
Contact:

Re: No Direct Sound Support?

Post by the19thbear »

About the bad sounding xtc plugins: you need to mess with the settings in fl. In reaper (the daw i use) i had to turn "anticipate fx"off.
quantum
Posts: 159
Joined: Fri May 21, 2010 3:17 am
Location: Portland, Maine, USA
Contact:

Re: No Direct Sound Support?

Post by quantum »

thanks for that. my main problem is still not being able to use Pulsar 2 as a Direct Sound device even with Wave modules inside. anyone got a clue why this might be?
User avatar
at0m
Posts: 4743
Joined: Sat Jun 30, 2001 4:00 pm
Location: Bubble Metropolis
Contact:

Re: No Direct Sound Support?

Post by at0m »

timotije2000 wrote:thanks for that. my main problem is still not being able to use Pulsar 2 as a Direct Sound device even with Wave modules inside. anyone got a clue why this might be?
First off, I see no Wave Dest modules in your screenshots. Fill up your project with either Wave Src/Dest or Wave 24bit Src/Dest modules as set in Device Manager > Scope drivers. Do the same for Seq Midi Src/Dest modules. Then try again.
more has been done with less
https://soundcloud.com/at0m-studio
User avatar
garyb
Moderator
Posts: 23380
Joined: Sun Apr 15, 2001 4:00 pm
Location: ghetto by the sea

Re: No Direct Sound Support?

Post by garyb »

and where's wave source(and dest) number 1?
User avatar
the19thbear
Posts: 1499
Joined: Thu Feb 20, 2003 4:00 pm
Location: Denmark
Contact:

Re: No Direct Sound Support?

Post by the19thbear »

Exactly.. I Think you should delete your in outs and start again and use the number 1 wave source/ destinations.
quantum
Posts: 159
Joined: Fri May 21, 2010 3:17 am
Location: Portland, Maine, USA
Contact:

Re: No Direct Sound Support?

Post by quantum »

WOW, that was really easy. I just reinstalled Scope 4.0 back into Professional Mode and added the modules below. Windows XP still doesn't show a Direct Sound device under Sounds and Audio Devices, BUT I can control the volume via master fader now and all programs that use direct sound work flawlessly. Here's the image of my final setup:
Attachments
Setup3.jpg
Setup3.jpg (580.46 KiB) Viewed 2528 times
Post Reply