still potential to be fast applies to anything software....
float, integer, signed , unsigned, it doesnt matter.stardust wrote: I agree that 64bit FLOAT is potentially better than 32bit FLOAT. But that has very weak link to this 64bit architecture hype.
Basicaly what interests guys like us is not how fast windows is working generaly but specificly but how efficient the DSP algorithms are working... this is the part that is the most cpu intensive.
and this has a BIG impact specifically on DSP.
this is totally untrue. the audio chain can be 24bit for all i care, as long as the filters internals are calculated in double precision data types (can be float integer or your own arithmetics doesn't matter).So no adavantage when not the entire chain is 64bit.
you don't need a data consistent chain to enjoy faster and more precise algos.
yet another audio voodoo (originated in a confusion between data integrity and audio quality). if you want u can open an entire thread for that oneSounds familiar ?!
You can have 192kHz ADDA converters, but if your mastering is 48kHz.....

for most software its just a matter of doing some replaces, and compiling differently. no need to taylor software that is already running on 64 bits. even sse based algos dont need anything else than a 64bit os, and fresh compilation to work faster.So no (recent) benchmark shows any real advantage of 64bit architecture and OS, but only for optimized (tailored) SW for 64bit.
yep for you windows-only users it is unfort....64bit architecture+OS+Application, when available, is the (far) future and will come.
In the meantime I take my fast 32bit train
flexor has made the transition to 64bits for mac several weeks ago, and well. there is a BIG difference.
and indeed, we are not sure if we should start supporting 3 more windows versions nobody uses. perhaps this is why windows is lagging so far behind on the 64bit issue