was testing out some nintendo synths again.. haven't realy got the hang of it yet, but results aren't too bad so far. Will keep adding to this.
[updated]
finished! still has bounce errors, but you get the idea.
chiptune trancy housy experiment
- kensuguro
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chiptune trancy housy experiment
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Last edited by kensuguro on Sat Jun 21, 2008 4:39 pm, edited 2 times in total.
- kensuguro
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wow, reaper's render out got all messed up.
btw, I found a deal breaker in reaper (which I got the cheap license for). You can't drag and copy objects with envelope (automation curves) attached. You need to copy them by hand per automation track.. pretty darn tough, given the nintendo stuff could use lots of automation. Maybe it's easier to use tracker style instead.
btw, I found a deal breaker in reaper (which I got the cheap license for). You can't drag and copy objects with envelope (automation curves) attached. You need to copy them by hand per automation track.. pretty darn tough, given the nintendo stuff could use lots of automation. Maybe it's easier to use tracker style instead.
It sounds great Ken.
From what I have heard, and I also have the 50 USD liscense as well, there's an update coming that will fix the app to accept the automation curves also.
There's a great little thread on Reaper over at DAWBench forums.
BTW, have you tried Mehdi's " Reaper Remote " yet?
Keep up the great stuff, so many fresh sounding ideas.
From what I have heard, and I also have the 50 USD liscense as well, there's an update coming that will fix the app to accept the automation curves also.
There's a great little thread on Reaper over at DAWBench forums.
BTW, have you tried Mehdi's " Reaper Remote " yet?
Keep up the great stuff, so many fresh sounding ideas.
That is an amazing blend of sound and melodies.
I am hearing more and more of a unique style of creation on your part, it's truly excellent the way you have incorporated your jazz lessons w/ technological programming.
I am sending it to my son now, his flight will be landing in 30 minutes.
We spent many nights last week w/ Plasma and other synths making grooves he thought might be cool for games.
What synth are you using?
I am really impressed Brotha' Man Ken.
Please continue your work and by all means keep shaing it.

I am hearing more and more of a unique style of creation on your part, it's truly excellent the way you have incorporated your jazz lessons w/ technological programming.
I am sending it to my son now, his flight will be landing in 30 minutes.
We spent many nights last week w/ Plasma and other synths making grooves he thought might be cool for games.
What synth are you using?
I am really impressed Brotha' Man Ken.
Please continue your work and by all means keep shaing it.
- kensuguro
- Posts: 4434
- Joined: Sun Jul 08, 2001 4:00 pm
- Location: BPM 60 to somewhere around 150
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thnx!
I'm using 2 drum machines, which are basically 808 and 909 kits, oh, and also a casio sk-1 kit
http://rekkerd.org/dsk-vsti
http://armanbohn.com/blog/2008/05/09/sk ... i-beta-10/
And the synths are an emulation of the NES that someone did with I think synthedit. Somewhat of an undergrund freeware since it was so hard to find
http://love1kt.harisen.jp/vst.html
There's also this thing called nanofoo, which is an emulation of nanoloop running on Gameboy. Nanoloop is a custom software used to track music. (homebrew software)
The drumkits were put through extreme degradation (8bit, 8000hz or something), the nintendo sounds through lots of exciter. The thing with the emu is that the real thing sounds much more bright and high powered than the vsti, so I had to eq and excite to get that bite.. The entire mix is put through cyanide, to waveshape/overdrive it a bit, give it some substance in the bass.
The toughest part was that since these are just raw waveforms, the only timbre difference you can create are through unison combination, and also just using different range (of pitch). I also had to vary the harmonizing a lot so the same melodies didn't get stale.. There are 4 types of weveforms, and I usually try to use all of them so that the 4 voice parts can have timbre separation, but there are moments where the timbre just doesn't mix together well, and doesn't make the harmony work.. plus their tuning is off so the tension notes don't harmonize well.. Anyway, fun stuff.
I'm using 2 drum machines, which are basically 808 and 909 kits, oh, and also a casio sk-1 kit
http://rekkerd.org/dsk-vsti
http://armanbohn.com/blog/2008/05/09/sk ... i-beta-10/
And the synths are an emulation of the NES that someone did with I think synthedit. Somewhat of an undergrund freeware since it was so hard to find
http://love1kt.harisen.jp/vst.html
There's also this thing called nanofoo, which is an emulation of nanoloop running on Gameboy. Nanoloop is a custom software used to track music. (homebrew software)
The drumkits were put through extreme degradation (8bit, 8000hz or something), the nintendo sounds through lots of exciter. The thing with the emu is that the real thing sounds much more bright and high powered than the vsti, so I had to eq and excite to get that bite.. The entire mix is put through cyanide, to waveshape/overdrive it a bit, give it some substance in the bass.
The toughest part was that since these are just raw waveforms, the only timbre difference you can create are through unison combination, and also just using different range (of pitch). I also had to vary the harmonizing a lot so the same melodies didn't get stale.. There are 4 types of weveforms, and I usually try to use all of them so that the 4 voice parts can have timbre separation, but there are moments where the timbre just doesn't mix together well, and doesn't make the harmony work.. plus their tuning is off so the tension notes don't harmonize well.. Anyway, fun stuff.
- paulrmartin
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- Joined: Sun May 20, 2001 4:00 pm
- Location: Montreal, Canada
On the contrary. To my ears it makes the harmonies sound more human. Listen to the older Return to Forever albums or Jean-Luc Ponty of the early 70's. Listen to how out of tune the instruments are and hear to the richness of the sound!kensuguro wrote:thnx!
...plus their tuning is off so the tension notes don't harmonize well.. Anyway, fun stuff.
I would hold off on that noise shot just a bit. It might make things easier and leave room for the bass.
Geez! I need to get back to composing!
I was just playing 500 Miles High & Light As A Feather on my Rhodes.
Sadly my GigaViolin is far from Jean Luc's tone, even w/ Wax-S, Phaser, etc. Samples are weak as solo instruments.
But again, Kensuguro is doing some neat stuff, and so do you Paulmarttin.
I just hope you guys keep sending in your compositions, not for critiqueing,.....but for study.

Sadly my GigaViolin is far from Jean Luc's tone, even w/ Wax-S, Phaser, etc. Samples are weak as solo instruments.
But again, Kensuguro is doing some neat stuff, and so do you Paulmarttin.
I just hope you guys keep sending in your compositions, not for critiqueing,.....but for study.
