possible to build an Andromeda or Supernova I/ II or Virus

Anything about the Scope modular synths

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dxl
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Post by dxl »

possible to build an Andromeda or Supernova I/ II or Virus Indigo on modular2?
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castol
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Post by castol »

not really. some features are easy to implement, others prove to be hard, ungainly and not very feasible. when you start to add things up for a fairly complicated synth - like a virus, supernova, andromeda, or what have you. you would need a massive amount of modules to do a feature for feature model of one.

in my experience and others its best to just borrow ideas. and work with what you know and understand and are presented with in the cw modular. like any piece of equipment it takes some time to learn how to best work with it and get the most out of what your provided with. which happens to be quite a lot.

if you search through the modular patches forum for andromeda - you will find a mod1 patch which is named andromeda. though it isn't much like a real andromeda (hearsay), but it does borrow some of the basic synth layout.

in fact i think the patch was done even before the andromeda came out :smile:



<font size=-1>[ This Message was edited by: castol on 2002-03-18 20:52 ]</font>
dxl
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Post by dxl »

it's the old old patch man........
totally not andramada.
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castol
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Post by castol »

On 2002-03-18 20:51, castol wrote:
if you search through the modular patches forum for andromeda - you will find a mod1 patch which is named andromeda. though it isn't much like a real andromeda (hearsay), but it does borrow some of the basic synth layout.

in fact i think the patch was done even before the andromeda came out :smile:
is this not what i said? i was just trying to back up my point that it isn't very feasible to do, and that maybe you hadn't looked through all the files. though by no means should that stop someone from trying. its a great learning experience.

and in fact ben walkers new patch(es) jaded 400/800 are based on the roland jd-800. i think he did a good job from the looks and sounds of it, but in this case the jd relies more on its sample set and layering capabilities than synthesis features. this makes it a bit easier to model. this doesn't mean ben whipped it together in a few nights....no....impressively he has said that its been in the works for 2! years. included is a 100+ sample set of the jd-800 rom waveforms. painstakingly sampled, and looped. i am sure this in and of itself took quite a lot of work and time. not to mention just working out how to best use the cw modular to achieve the right bits of the synthesis architechture.



<font size=-1>[ This Message was edited by: castol on 2002-03-19 14:50 ]</font>
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Ben Walker
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Post by Ben Walker »

and in fact ben walkers new patch(es) jaded 400/800 are based on the roland jd-800. i think he did a good job from the looks and sounds of it, but in this case the jd relies more on its sample set and layering capabilities than synthesis features. this makes it a bit easier to model. this doesn't mean ben whipped it together in a few nights....no....impressively he has said that its been in the works for 2! years. included is a 100+ sample set of the jd-800 rom waveforms. painstakingly sampled, and looped. i am sure this in and of itself took quite a lot of work and time. not to mention just working out how to best use the cw modular to achieve the right bits of the synthesis architechture.

Actually it was about 10 months from conception to release, and that probably says more about how little time I have to spend on my favourite obsession than it does about the complexity of the patch.

I'd have to agree with you - the Jaded800 isn't particularly complex in terms of architecture or synthesis - its a pretty standard example of S+S synthesis with a pretty conventional architecture.

The bulk of the work went into the sampling, the testing, the preset creation, testing the new standalone pool and rebuilding the presets for each new version of the pool. It was a big learning curve for me as well.

As to the question in hand, I think in some respects its a rhetorical question - dxl knows the answer to this to be 'no'. You couldn't create any of these synths using ModularII, any more than you could in Reaktor, Nord Modular or even a standalone Modular with all the modules you could ever want.

The Modular synth is not capable of, or even designed to, emulate every possible synth out there. But I'd like to turn the question on its head. How many of the 150+ patches which exist for the Modular 1 & 2 could be recreated on any of the h/w synths in question?

The modular gives us a flexibility in sound design thats unsurpassed on (almost) any hardware synth, and its this, rather than any absolute measurements like number of voices which makes it so appealing to its users.

I think that the modular can only continue to grow in strength as the Pulsar/Scope platform develops. We will see new modules, both from CW and also from 3rd parties, which will expand the possibilities. ( I don't know this for fact, but I'm convinced that Scope developers will one day be able to develop new modules for Mod2 - and I can't wait to see some of the things they come up with.)

Anyway, back to the day job!

Ben
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Post by algorhythm »

Ben Walker wrote:
I'd like to turn the question on its head. How many of the 150+ patches which exist for the Modular 1 & 2 could be recreated on any of the h/w synths in question?
Brilliant response Ben! - This is an important point to remember!
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