Routing Window Tabs

A place to talk about whatever Scope music/gear related stuff you want.

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dawman
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Routing Window Tabs

Post by dawman »

How does one insert a tab into the routing window ? Say I want to customise, or in my case get Modular III, or Modular II back so I can try my new Flexor III stuff ?
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Post by dawman »

I guess I am a trained professional now, I figured it out.

I just hate to mess around where I don't belong, GaryB does all of my shit, and I just connect the dots. I consider my DAW's like fine cars, and nobody but a mechanic should work on them. But this was my first oil change, I should raise the flag, and whistle Dixie.
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FrancisHarmany
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Post by FrancisHarmany »

Insert a tab into the routing window ?! I am trying to understand what you want to do, but no luck yet......
soul-synthesis
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Post by soul-synthesis »

just create a new directory in the folders under scope.

eg. ~\scope\devices\ABC123
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Post by dawman »

Well I like Flexors name, as well as SpaceF's name on my tabs. Go to devices folder, and see which ones you have showing. Anything else you want, stick it there. Make sure you close Scope and re-open it, otherwise you will look like the caveman in the commercial who was smacking his CRT. :lol:

I usually have some one do this for me, but he is tired of hearing my voice.


Besides, it's about time I learn my own app anyway.
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FrancisHarmany
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Post by FrancisHarmany »

You want to add something to the Device section ?

You can change the directory structure if that is what you mean. Its usually found in C:\Scope\Devices. Anything you add there will be visible.
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Post by dawman »

I love my new tabs in the routing window.
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Post by dawman »

This DAW never had Modular of Flexor installed on it, so it now has Spacef, mod III, and Modular II, which seems to be where the action is w/ Flexor is. Why is that ? You'd think mod III would be a better place, but Assaf chose 2 instead, I would not consider questioning his reasoning.
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Post by garyb »

afaik, the modules belong inside the mod2 modules folder so that they are available inside the modular shell. if you have it working though, so much the better....
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Post by dawman »

Why is there a Modular III ?

Everything Assaf makes goes into Modular II Modules.

Is there an advantage, or is it because of the GUI, or something else.
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valis
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Post by valis »

Modular III adds some modules that greatly improve the Modular toolset and allow you to do things you could not with Mod II alone. Also the Mod III shell adds a few new features, but unfortunately some bugs as well so many continue to use the Mod II shell.

I'm sure that Red uses Mod III modules in his own patches (where a Flexor one doesn't exist or isn't needed over what Mod III offers). But FleXor as a commercial product uses Mod II as it's base of support, meaning everyone who owns a Modular 3 license has Mod 2, but Mod 2 users don't necessarily have Mod 3.
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Post by dawman »

Thanks Brotha' Man Valis,
I understand now. I have no problem using Modular II only. All of the patches I use live will reside in that shell, as it poses no instability live.

Life is good w/ Flexor III. I am having a blast. Right now I am watching my sweetie prance around the house and pool in her bikini, while I play my synths. Viagra has no use here, as my Dopamine levels are extremly high, and my Dog got walked last night under the stars.

Life Is Great !!!!
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Ben Walker
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Post by Ben Walker »

valis wrote:Modular III adds some modules that greatly improve the Modular toolset and allow you to do things you could not with Mod II alone.
Here's a list of the new modules which came with Mod III.

And there were some GUI improvements too - you could add your own mini-control surface (MRC) and it uses the 'New style' preset list.

Ben
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Post by dawman »

Thanks Again Ben,
I must find these files and get my Modular house in order.
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Ben Walker
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Post by Ben Walker »

scope4live wrote:I must find these files and get my Modular house in order.
If you have MIII installed, then all the MIII modules will be in the Modular 2 Modules directory - that is where both Mod2 and Mod 3 build their module menus from (and why Flexor Modules also get installed into Mod 2 modules directory). So you just end up with one big directory of Modules which can be used within either modular 'shell'.

Ben
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faxinadu
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Post by faxinadu »

hi

modular2 shell is much more stable and much less buggy, especially in fatal crashes as well as preset bugs, and offers the exact same specs as the mod3 shell.

this is why adern and other experianced patches prefer to use mod2 shell, while of course using modular3 modules inside thier patches.

any version modules (including mod1 and all 3rd party stuff) will open in mod2shell.
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valis
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Post by valis »

When I installed Mod3 the modules wound up in "C:\Scope\Modular III Modules". I just moved everything in that folder to C:\Scope\Modular2 Modules. I'm not really sure what that happened this install, my previous installs didn't have that issue. Also it can help to make sure that you have C:/Scope/Modular2 Modules in the text field for "Modules" under Settings> Directories in Scope. (the paths seem to be defined unix style, wxwidgets perhaps?)
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