GUI elements

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Shroomz~>
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Post by Shroomz~> »

Done :smile:

<!--Creative Commons License--><a rel="license" href="http://creativecommons.org/licenses/by- ... and/"><img alt="Creative Commons License" style="border-width: 0" src="http://creativecommons.org/images/publi ... ><br/>This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by- ... ">Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License</a>.<!--/Creative Commons License--><!-- <rdf:RDF xmlns="http://web.resource.org/cc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#">
<Work rdf:about="">
<license rdf:resource="http://creativecommons.org/licenses/by- ... /scotland/" />
<dc:title>gui elements</dc:title>
<dc:date>2006</dc:date>
<dc:description>A unique collection of gui elements specifically designed for use in the development of graphic user interfaces for software plug-ins running on the Scope Fusion DSP platform. </dc:description>
<dc:creator><Agent><dc:title>pixelbites.com</dc:title></Agent></dc:creator>
<dc:rights><Agent><dc:title>pixelbites.com</dc:title></Agent></dc:rights>
<dc:type rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
<dc:source rdf:resource="http://www.si-rus.pwp.blueyonder.co.uk/gui_elements" />
</Work>
<License rdf:about="http://creativecommons.org/licenses/by- ... "><permits rdf:resource="http://web.resource.org/cc/Reproduction"/><permits rdf:resource="http://web.resource.org/cc/Distribution"/><requires rdf:resource="http://web.resource.org/cc/Notice"/><requires rdf:resource="http://web.resource.org/cc/Attribution"/><prohibits rdf:resource="http://web.resource.org/cc/CommercialUse"/><permits rdf:resource="http://web.resource.org/cc/DerivativeWorks"/><requires rdf:resource="http://web.resource.org/cc/ShareAlike"/ ... ></rdf:RDF> -->
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Shroomz~>
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Post by Shroomz~> »

edit
Last edited by Shroomz~> on Mon Sep 17, 2007 6:14 am, edited 1 time in total.
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Shroomz~>
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Post by Shroomz~> »

edit
Last edited by Shroomz~> on Mon Sep 17, 2007 6:16 am, edited 1 time in total.
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hifiboom
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Post by hifiboom »

looks sweet!
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Shroomz~>
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Post by Shroomz~> »

I've removed the animated gifs & replaced them with still shots. It was done mainly because the bandwidth required to view this thread was getting too heavy & was rediculously slow when I checked it out on my parents 56k connection. It's much faster now.
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hifiboom
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Post by hifiboom »

another nice design....

Image
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erminardi
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Post by erminardi »

I don't care if is merely a JPG... I want one!!!
(DAS has right: the interface is all :wink: )
hubird

Post by hubird »

absolutely fantastic! :smile:
euler
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slider caps

Post by euler »

Shroomz,

the slider caps are fantastic
what program do you use?
I know nothing......
can you help me
I am looking for a (step by step) site or tutorial where they explain how you make buttons, sliders and knobs
And how you get them working in a GUI

Thanks

Euler
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Shroomz~>
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Post by Shroomz~> »

Hi & welcome to planetZ!!!

When I have the time I'll maybe try to write some tutorials, but I'm too busy at the moment.

regards,
Shroomz
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sharc
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Post by sharc »

The problem with creating a tutorial is that it would take a considerable amount of time to produce and in the end some key areas of the tutorial would be very program specific. For learning how to model and animate your own GUI elements, I would recommend that you use the tutorials supplied for whatever piece of 3d software you're using.

Then it's just a case of rendering the animated scene with each animation frame set to be saved as a TGA. If you're 3d software allows for it, set each render to produce an alpha channel for transparency, otherwise you'll have the tedious task of masking individual frames in a 2d app.

You then load the TGA files into you're 2d app (photoshop, gimp, etc) and crop and resize them to their finished size.
euler
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Pass my the word

Post by euler »

Shroomz, Stardust, Sharc,

Thanks for your reply
I will continue my search

Forgot to ask!

I would like to download some of your TGA+'s
For that I need a password
Who can authorize me?

Kind Regards

Euler
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Shroomz~>
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Post by Shroomz~> »

Hi,

the only people who get the password for these graphics are those known here on Z who are actively developing with the Scope sdk & releasing devices here on the forum.

For the moment, new PlanetZ members such as yourself & others who've asked me via PM are unknown to us, so unfortunately until you begin releasing some devices for Scope you can't use the graphics.

Sorry if this seems too harsh, but we wish the gui elements here to be used by SFP developers & not be used on other platforms.

I hope all those who already have the password will appreciate & respect this point of view by not giving out the password to anyone we don't know to be actively developing & releasing devices for Scope.

Thanks
euler
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Post by euler »

Shroomz,

Perfectly clear

At the moment busy with Blender (good choice?)

Next step, trying to copy your sliders caps for fun

Step by step. It will probably take a while

Greetings Euler
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Shroomz~>
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Post by Shroomz~> »

For anyone who doesn't realise it, the behringer-style surround below is JUST a surround & is supposed to have a behringer-style knob placed on top of it, otherwise it won't look right. I did a red version of these just after doing the green ones which only MCCYRANO & Olive at DAS have at the moment. The red one is perhaps a little too close to behringers' design for legal reasons, but If anyone else wants the red version or the password for the gui element downloads, just send me a PM instead of posting here please. Thanks.

Image
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Shroomz~>
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Post by Shroomz~> »

euler wrote:At the moment busy with Blender (good choice?)
DJmicron reports Blender working well on his linux-based render farm. If you're not already familiar with the workflow in max or maya, blender might suit your needs. I'm not a fan of blender, but I think that's because I'm already familiar with the workflow in max and only spent a week working with Blender before returning to the comfort of what I know.
Next step, trying to copy your sliders caps for fun

Step by step. It will probably take a while
Well, that's an odd way of having fun from my perspective (pardon the pun), but each to their own.

My advise would be to model real life slider caps rather than my 3d modelled designs which you only see represented here in 2d, but of course nobody can tell you what & what not to do with your time.
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Shroomz~>
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Post by Shroomz~> »

Why don't we (by 'we', I mean anyone willing to contribute) just release our gui elements as 'modules' (mdls) specifically for sdk users.
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Shroomz~>
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Post by Shroomz~> »

No, I'm still on a security trip & want these graphics only used on Scope, so although packing the animations as modules would render them less flexible, they'd also be more 'specifically' for Scope in the 'mdl' format.

I'll leave the existing animation archives as they are, but future gui element releases (from us anyway) might be packed as modules for the above reason.
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