Not music related, sorry

An area for people to discuss Scope related problems, issues, etc.

Moderators: valis, garyb

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Matt
Posts: 96
Joined: Sun Mar 25, 2001 4:00 pm
Location: London

Post by Matt »

Hi

Sorry about this, it is lossly a Pulsar question but related to a 'game'.

My Pulsar setup works fine for music recording, however I was given a copy of Flight Simulator 2002 for Christmas and am experiencing problems with sound. The background sounds of the engine are fine but as soon as the Air traffic control speech starts it stutters and echoes and is unintelligable.

I won't go on, but is there anything I could do to stop this. I can't see how the problem could lie with the Pulsar as it should surely be able to handle audio for this game?

Pentium III ATX Motherboard (SM-370SCD)Intel® Pentium® III 800MHz Processor (100MHz FSB)
512 mb Ram
nVIDIA TNT2 32Mb (M64) AGP Graphics
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wayne
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Joined: Sun Dec 23, 2001 4:00 pm
Location: Australia

Post by wayne »

have you tried making a new project(direct sound source->your output) or just the background project?
Matt
Posts: 96
Joined: Sun Mar 25, 2001 4:00 pm
Location: London

Post by Matt »

No but I will

Thanks

Matt
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kensuguro
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Location: BPM 60 to somewhere around 150
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Post by kensuguro »

yeah.. or do a
directsound->eq->roomreverb->celmo's subbass->limiter->analogue out
that'll give the game some smashing sound. hehe.
Matt
Posts: 96
Joined: Sun Mar 25, 2001 4:00 pm
Location: London

Post by Matt »

Is there any way I could sync a midi drum track to the Sopwith camels' propellor?
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garyb
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Post by garyb »

yes.
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