ULLI for dummies

An area for people to discuss Scope related problems, issues, etc.

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cjw1378
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Post by cjw1378 »

Hi Again,

See, I got back into audio now, so lots of postings from me :wink:

This might be a dumb question, butif lower latency is better, then why is there even a ULLI control panel in Scope 4? Why not just always have it set to 1ms?

cheers,

Chris
symbiote
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Post by symbiote »

Because lower latency entails higher CPU usage, since the ASIO buffer have to be serviced more often. With such a setting you can choose to have lower latency when it matters (recording/tracking), and higher values when it matters less (like at mixdown.)
cjw1378
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Post by cjw1378 »

Does lower latency ever introduce nasty crackling?
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astroman
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Post by astroman »

On 2005-11-12 03:17, cjw1378 wrote:
... butif lower latency is better, then why is there even a ULLI control panel in Scope 4? ...
because some old farts like me don't even think to give up their even older Pulsar One cards (no, it's the other way round... ) and ride them with a funky 25ms setting.
Btw, this card cannot go less than 13ms at 44.1k and the 25ms are required by the TripleDat module.

Anwyway I wouldn't bother about 80ms either.

I monitor at the proper position and know what is time-aligned and what is not, so when exactly the thing is written to disk isn't my cup of tea.

I prefer the classic 'to tape approach' with VDAT and edit with Triple - in this context (Asio)latency doesn't show up at all :wink:

My words are of course bare nonsense if you have to produce (commercially) under economic constraints, with schedules, deadlines, data compatibility and all that stuff.

I do not consider my system a 'hobby thing', tho - my quality demands are identical to those in any commercial production, yet it's a creativity setup, not a factory alike.

Even with the fastest setup you still have to be AWARE about the timing of your signal flow, it's absolutely crucial if you stack sounds (for example).
Try it with artificially introduced errors by delaying one or the other source a few samples (up to 44, as that covers 1 ms).
You'll be amazed at the number of variations a multi-sourced sound can take by different sample delays.

Since ASIO latency (ULLI) is CPU dependent and (as written above) the exact value of the latency isn't the most important fact in fidelity context, there's this control panel that lets you trade some CPU cycles for time :wink:

cheers, tom

<font size=-1>[ This Message was edited by: astroman on 2005-11-12 05:17 ]</font>
cjw1378
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Re: ULLI for dummies

Post by cjw1378 »

Hmm, okay, but how should I find out what the "right" settings are to use?

Does all this change in Scope 5?
(which I've just paid for, but can't yet use because I can't get hold of it - nice goign Sonic Core! I can see you going the way of Creamware with service like that...)
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siriusbliss
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Re: ULLI for dummies

Post by siriusbliss »

cjw1378 wrote:Hmm, okay, but how should I find out what the "right" settings are to use?

Does all this change in Scope 5?
(which I've just paid for, but can't yet use because I can't get hold of it - nice goign Sonic Core! I can see you going the way of Creamware with service like that...)
wow...old thread is back again...

You can adjust the ULLI settings in Scope 5 as low as possible before your system starts stalling.

If you've downloaded Scope 5, and you email your keys to S/C, then they should get back to you pretty quick (after the weekend).

Greg
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