Because it's a box with some knobs ?On 2005-09-17 21:35, astroman wrote:
well, leaving aside the 'big graphic LCD representation' that's pretty similiar to the original EMU Proteus 2-dial menu system![]()

we're obviously talking at slight cross-purposes Tom, because i gave an example of a move to a more generic interface design, which would enable a complete re-design... in softwarewhen I wrote complete re-design I actually meant 'complete', not a slight modification of the paradigm.

Not only that, but with a more generic interface concept someone could design 2 or 3 synths (or more) to run on it loading them from CF or similar.
CAD spaceballs are great, but there's not much difference in $$$ between them & a big LCD. I mean if someone were having 1000 desktop synth pcbs made in the far east, (fully populated) the cost wouldn't be more than 20-30 dollars per screen. decent 3D Spaceballs however, are not cheap at all, as they're designed less for general purpose & more for industrial app's. (like CAD design)a (point- and useless) example: those six axis controllers from 3-D CAD ('space-mouse') could give you a bunch of parameters to be controlled by one movement - yet it wouldn't help much as long as there's no feedback provided...
big LCDs don't count due to budget limits![]()
Still, the 3D ball idea isn't out of reach as Alesis have proven with their 'Proton' designs.