Problem in SF saving high quality???
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okay, for some reason... when i save a file in sound forge, or any program for that matter... even SX, that is above 44.1 16-bit in wav format it won't play in any media player!? if i open it in SF, or SX it plays fine... but it won't play in a media player? as soon as i save it at 44.1 and 16bit it plays fine? and i can save it as mp3 at 320 and it plays fine.
any ideas? and worse case scenario i can't fix it... is it better to save as wav at 44.1 and 16bit then mp3 @ 320?
any ideas? and worse case scenario i can't fix it... is it better to save as wav at 44.1 and 16bit then mp3 @ 320?
Media player can't play higher bit depths than 16 bits.
You could try Foobar player for that.
http://www.foobar2000.org/
You could try Foobar player for that.
http://www.foobar2000.org/
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really... that sucks. so, i use a product called scratch live, that allowa me to manipulate audio from my pc with a controller record... if i load it in there and it doesn't play, it's because it can't handle that high of quality audio files?
do you really lose that much quality from 44.1 and 16 bit to 96 and 24 bit? should i be worried about this?
do you really lose that much quality from 44.1 and 16 bit to 96 and 24 bit? should i be worried about this?
You should'nt.On 2005-08-15 01:19, ___crisis___1 wrote:
really... that sucks. so, i use a product called scratch live, that allowa me to manipulate audio from my pc with a controller record... if i load it in there and it doesn't play, it's because it can't handle that high of quality audio files?
do you really lose that much quality from 44.1 and 16 bit to 96 and 24 bit? should i be worried about this?
If you dither your music down to 16 bits after you've done all the sound edits and processings you're ok.
For the frequency I don't know what's the limit of that app, but I never use more than 44.1 even if I could and I'm fine with that.
Not sure if this is the difference, but:
In my internet system I have media player 9, and all files (16, 24, 32, 32-float) plays fine.
Only aiff are not valid
..surprise
In my music system I have media player 8, and only 16 bit files are playable
<font size=-1>[ This Message was edited by: Stige on 2005-08-15 07:08 ]</font>
In my internet system I have media player 9, and all files (16, 24, 32, 32-float) plays fine.
Only aiff are not valid

In my music system I have media player 8, and only 16 bit files are playable
<font size=-1>[ This Message was edited by: Stige on 2005-08-15 07:08 ]</font>
I agree with Alfonso - no need to worryOn 2005-08-15 01:19, ___crisis___1 wrote:
...do you really lose that much quality from 44.1 and 16 bit to 96 and 24 bit? should i be worried about this?

and you will not even be able to hear a quality difference between a perfectly levelled 16 bit and a 24 bit tone.
so a well recorded instrument makes no difference at all, but the higher dynamic range of 24 bit gives a 'usable' signal even if the original record lacks a significant amount of loudness (for whatever reasons).
in this context 24 bit is much more convenient - if it 'sounds' more precise then due to a different converter (or it's setup) but not due to an increased bit depth.
But mp3 IS a truely bad choice for archive purpose imho, at least if it's the only copy.
The algorithm DOES filter the signal, hence it changes the master - it doesn't matter if your ears can detect this or not.
There is content REMOVED from the file and nothing will ever bring it back.
So it may not make a difference on a consumer CD player, but what if you want to process the content with (say) a convolution algorithm later ?
Math (or a physical room) don't have the imperfection of our hearing system and so the mp3 source is likely to produce a different output than an uncompressed file.
Go figure yourself...

cheers, tom
<font size=-1>[ This Message was edited by: astroman on 2005-08-15 07:24 ]</font>
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- Posts: 157
- Joined: Tue Aug 31, 2004 4:00 pm
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- Posts: 157
- Joined: Tue Aug 31, 2004 4:00 pm
there is no 'higher' quality in playback those files, they are just more convenient to work with.
compare the improved resolution (of 24 bits) to the regular jitter rate of your system.
You'll find out that the latter effect is much more significant - that simple
of course a Scope's Analog Devices 24bit output converter 'sounds' better than an onboard AC97, which it does on all resolutions - simply because it's the better device.
but those players should indeed be able to scale the bits automatically...
no need to worry, Tom
compare the improved resolution (of 24 bits) to the regular jitter rate of your system.
You'll find out that the latter effect is much more significant - that simple

of course a Scope's Analog Devices 24bit output converter 'sounds' better than an onboard AC97, which it does on all resolutions - simply because it's the better device.
but those players should indeed be able to scale the bits automatically...
no need to worry, Tom