modular sucks

Anything about the Scope modular synths

Moderators: valis, garyb

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thermos
Posts: 180
Joined: Wed Feb 27, 2002 4:00 pm
Location: up north

Post by thermos »

whys there no games for our modular.
considder me on the transfer list.

http://www.native-instruments.com/page. ... pe=1#20645
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next to nothing
Posts: 2521
Joined: Mon Jul 29, 2002 4:00 pm
Location: Bergen, Norway

Post by next to nothing »

i totally agree. what are cwaudio thinking when they dont include this???

surely Donkey Kong must be included in modular 4, or i will definetivly go reactor, sell my cw shit and buy a kick-ass soundblaster.
j9k
Posts: 266
Joined: Sun Feb 24, 2002 4:00 pm
Location: san diego
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Post by j9k »

you could make one to play on an oscilloscope. i've already provided a rotation algorythm. i could hook you up with tic-tac-toe.

j9k
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roy thinnes
Posts: 651
Joined: Thu Jan 09, 2003 4:00 pm
Location: Graz
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Post by roy thinnes »

ok, just finished my first ModIII game.comments appreciated!
logicube
Posts: 13
Joined: Wed Mar 02, 2005 4:00 pm

Post by logicube »

On 2005-03-02 19:48, thermos wrote:
whys there no games for our modular.
considder me on the transfer list.

http://www.native-instruments.com/page. ... pe=1#20645
Wow!! this is a very amazing feature for my mixdown and mastering sessions.. :smile: We can organize a petition to obtain pacman..

Antonio
symbiote
Posts: 781
Joined: Sat May 01, 2004 4:00 pm

Post by symbiote »

We definitely need a nibbles device/modular module =P
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