Renoise 1.5 and skale tracker 0.80 out!!!
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- Posts: 1963
- Joined: Tue Aug 19, 2003 4:00 pm
- Location: Bath, England
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- Posts: 1963
- Joined: Tue Aug 19, 2003 4:00 pm
- Location: Bath, England
Trackers are pseudo-sequencers from back in the heady days of Atari & Amiga!
It's like a multi-track which you can drop clips into. Their functionality used to be very limited indeed, but I imagine that nowadays, they're fast approaching true sequencer status. There was a similar thing bought out for the Playstation IIRC - the 'game' came with lots of clips which you could then arrange into a song.
http://www.maz-sound.de/
Is a good place to learn about all things trackery.
Royston
It's like a multi-track which you can drop clips into. Their functionality used to be very limited indeed, but I imagine that nowadays, they're fast approaching true sequencer status. There was a similar thing bought out for the Playstation IIRC - the 'game' came with lots of clips which you could then arrange into a song.
http://www.maz-sound.de/
Is a good place to learn about all things trackery.
Royston
Once upon a time there was Protracker... Trackers were born to combine good music and low memory usage, when disk space was a problem. for example: In a 720 kb diskette (Amiga diskettes) you had to write music graphics and programmig of a whole game (lot of levels ecc...)So a music of a level could take olny few kilobytes.
The solution of the problem was to take some samples (the same for every music) and build a language that permits to play them. For every music you have to write only the sequence of notes. There was originally only few modulation capabilities, in particular a few for the pitch and a few for the volume. Nothing else.
You can write a whole music in only 10 kb or less incluse samples(i've done some years ago) but the mean music dimension was 100kb.
Nowadays the concept is evolved a lot: the effects are more (included filters, reverbs and other), there is integration with vst and asio protocol and the disk space isn't a problem any more.
I think Renoise is one of much powerfull sampler-sequencer ever made.
The solution of the problem was to take some samples (the same for every music) and build a language that permits to play them. For every music you have to write only the sequence of notes. There was originally only few modulation capabilities, in particular a few for the pitch and a few for the volume. Nothing else.
You can write a whole music in only 10 kb or less incluse samples(i've done some years ago) but the mean music dimension was 100kb.
Nowadays the concept is evolved a lot: the effects are more (included filters, reverbs and other), there is integration with vst and asio protocol and the disk space isn't a problem any more.
I think Renoise is one of much powerfull sampler-sequencer ever made.
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- Posts: 1963
- Joined: Tue Aug 19, 2003 4:00 pm
- Location: Bath, England
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- Posts: 1963
- Joined: Tue Aug 19, 2003 4:00 pm
- Location: Bath, England
Renoise and SCOPE is a very powerful combination - they cover one another's weaknesses, IMO. Renoise is like one big super-sampler with sequencing (the two things SCOPE sorely lacks), and SCOPE specialises in routing, quality synths and effects (which Renoise is lacking in, unless you introduce VSTs).
For instance...load, trim and edit a sample straight from MP3 into Renoise, then use Renoise's beatsync feature plus SCOPE's pitchshifter, and you then have independent control over pitch and length of playback. The drawable envelopes with sustain and loop points are also worthy of comment, as are the "Apply track effects to sample" in the wav editor and "Render selection to sample slot" in the pattern editor.
Likewise, sequencing something like Orbitone Three-O-Three - or any sort of drumming - is a pleasure in Renoise's step-sequencer-like pattern editor as opposed to a piano roll.
Highly recommended for SCOPE users...
<font size=-1>[ This Message was edited by: rounser on 2004-11-26 23:35 ]</font>
For instance...load, trim and edit a sample straight from MP3 into Renoise, then use Renoise's beatsync feature plus SCOPE's pitchshifter, and you then have independent control over pitch and length of playback. The drawable envelopes with sustain and loop points are also worthy of comment, as are the "Apply track effects to sample" in the wav editor and "Render selection to sample slot" in the pattern editor.
Likewise, sequencing something like Orbitone Three-O-Three - or any sort of drumming - is a pleasure in Renoise's step-sequencer-like pattern editor as opposed to a piano roll.
Highly recommended for SCOPE users...

<font size=-1>[ This Message was edited by: rounser on 2004-11-26 23:35 ]</font>
Actually, what Scope sorely lacks is Nibbles! Anyone up for doing one in SDK? With NOR gates and LEDs. It can output MIDI stuff based on position/length of the serpent-thingy, so you can actually get some work done while playing with it!
More seriously, how's the MIDI stuff in Renoise? Can you, like, enter MIDI messages (like CC) in the pattern editor? I kinda miss editing drums with a tracker, even tho tweaking hihats with Logic is pretty fun. I really don't like the CC editing stuff in Logic, it's pretty tedious, and I'd much rather have a tracker-style interface to edit that kind of stuff.
More seriously, how's the MIDI stuff in Renoise? Can you, like, enter MIDI messages (like CC) in the pattern editor? I kinda miss editing drums with a tracker, even tho tweaking hihats with Logic is pretty fun. I really don't like the CC editing stuff in Logic, it's pretty tedious, and I'd much rather have a tracker-style interface to edit that kind of stuff.