Renoise 1.5 and skale tracker 0.80 out!!!

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Lima
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Post by Lima »

Renoise 1.5 is now available fot both windows and mac! http://www.renoise.com

Skale tracker is now at version 0.80! http://www.skale.org

Check them out!
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Zer
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Post by Zer »

really the final ? I thought it`s still beta (renoise) I`ll have a look, then.
Lima
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Post by Lima »

I don't think it's the final version (it beta), but it has some great enhancements in my opinion, and it's finally public
:smile:
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braincell
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Post by braincell »

but what exactly is it?
Counterparts
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Post by Counterparts »

I think they're both "trackers". Now that takes me back a bit... :smile:

Royston
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braincell
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Post by braincell »

Is that a sequencer? The Renoise page doesn't say what it does.
Counterparts
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Post by Counterparts »

Trackers are pseudo-sequencers from back in the heady days of Atari & Amiga!

It's like a multi-track which you can drop clips into. Their functionality used to be very limited indeed, but I imagine that nowadays, they're fast approaching true sequencer status. There was a similar thing bought out for the Playstation IIRC - the 'game' came with lots of clips which you could then arrange into a song.

http://www.maz-sound.de/

Is a good place to learn about all things trackery.

Royston
Lima
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Post by Lima »

Once upon a time there was Protracker... Trackers were born to combine good music and low memory usage, when disk space was a problem. for example: In a 720 kb diskette (Amiga diskettes) you had to write music graphics and programmig of a whole game (lot of levels ecc...)So a music of a level could take olny few kilobytes.

The solution of the problem was to take some samples (the same for every music) and build a language that permits to play them. For every music you have to write only the sequence of notes. There was originally only few modulation capabilities, in particular a few for the pitch and a few for the volume. Nothing else.
You can write a whole music in only 10 kb or less incluse samples(i've done some years ago) but the mean music dimension was 100kb.

Nowadays the concept is evolved a lot: the effects are more (included filters, reverbs and other), there is integration with vst and asio protocol and the disk space isn't a problem any more.

I think Renoise is one of much powerfull sampler-sequencer ever made.
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braincell
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Post by braincell »

Is that what was known as mod files?
Counterparts
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Post by Counterparts »

Wow, that's good remembering Lima!

Royston
Lima
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Post by Lima »

Braicell, Yes they are the .mod files.

Royston, thanks :wink: I left a part of my heart (musically speaking) when i passed to pc sequencers... Have you ever used protracker or fastracker (in pc enviroment)?
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kensuguro
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Post by kensuguro »

I used to use a free tracker called digitracker I think.. man, those were the days. hehe.

That was back when I was still in highschool.
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braincell
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Post by braincell »

I started out with Master Tracks Pro on the Commodore 64 then went to Cubase on the Atari. I think I have owned 8 computers but I am not sure if that is the exact number.
Counterparts
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Post by Counterparts »

(edit: to Lima's post!)

No...I've been trying to remember the tracker I used on my Atari STFM...I think that it was "StarTracker".

All these ancient programs and MOD files still exist on t'web! :smile:

Royston

<font size=-1>[ This Message was edited by: Counterparts on 2004-11-12 03:54 ]</font>
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braincell
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Post by braincell »

I'm thinking mastertracks pro was for the atari in which case I can't remember what my first midi sequencer was. I remember that I had to push "x" every time I loaded it to turn omni mode off!

<font size=-1>[ This Message was edited by: braincell on 2004-11-12 15:36 ]</font>
symbiote
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Post by symbiote »

I still miss FT2 Nibbles to this day :sad:
Lima
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Post by Lima »

Hehehe... Nibbles...
Skale tracker is the "semi-official" sequel of Fasttracker, and it has the capability of implement some games and other visual stuff... but it's still quite far to beacame final, so for the game we must wait some time... :smile:
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Post by rounser »

Renoise and SCOPE is a very powerful combination - they cover one another's weaknesses, IMO. Renoise is like one big super-sampler with sequencing (the two things SCOPE sorely lacks), and SCOPE specialises in routing, quality synths and effects (which Renoise is lacking in, unless you introduce VSTs).

For instance...load, trim and edit a sample straight from MP3 into Renoise, then use Renoise's beatsync feature plus SCOPE's pitchshifter, and you then have independent control over pitch and length of playback. The drawable envelopes with sustain and loop points are also worthy of comment, as are the "Apply track effects to sample" in the wav editor and "Render selection to sample slot" in the pattern editor.

Likewise, sequencing something like Orbitone Three-O-Three - or any sort of drumming - is a pleasure in Renoise's step-sequencer-like pattern editor as opposed to a piano roll.

Highly recommended for SCOPE users... :smile:

<font size=-1>[ This Message was edited by: rounser on 2004-11-26 23:35 ]</font>
symbiote
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Post by symbiote »

Actually, what Scope sorely lacks is Nibbles! Anyone up for doing one in SDK? With NOR gates and LEDs. It can output MIDI stuff based on position/length of the serpent-thingy, so you can actually get some work done while playing with it!

More seriously, how's the MIDI stuff in Renoise? Can you, like, enter MIDI messages (like CC) in the pattern editor? I kinda miss editing drums with a tracker, even tho tweaking hihats with Logic is pretty fun. I really don't like the CC editing stuff in Logic, it's pretty tedious, and I'd much rather have a tracker-style interface to edit that kind of stuff.
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Post by Lima »

I've not often used Renoise to control other synths, or external devices, but I'm sure that it can send CC (using the command 90).
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