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Posted: Thu Mar 13, 2003 3:03 am
by Spirit
I've got Fruity's new FL Studio 4 app, but am having trouble recording Pulsar synths...

Basically I want to trigger Pulsar synths by MIDI from FL Studio, then record the sound into a Fruity audio track.

I can get the MIDI record and playback thing working fine. But after that I run into two problems:

1) FL Studio switches off ASIO input during non real-time record, so I can't use non-realtime.
2) In real-time record you don't get a perfect cut wav file

I don't want to record in real-time since then you just end up with a wav file which stops whenever you happened to hit the stop button. I can get the same thrill using Soundforge...

So I thought I'd send the signal into FL by wave, but can't figure out how to do this.

I look at other peoples' input and output audio options (pics posted in Looptalk) and they have all these different options ! I have only ASIO Scope.

I'm getting a bit tired of rereading the same parts of the FL manual over and over again trying to squeeze out some extra information.

Can anyone help ?

thanks


<font size=-1>[ This Message was edited by: Spirit on 2003-03-13 08:59 ]</font>

Posted: Thu Mar 13, 2003 7:52 am
by tronso
I haven't got an exact solution for you, but I know that FLstudio only supports recording via ASIO.

From fruityloops.com:

"Track recording with ASIO input channels support"

This explains why nothing else than "ASIO Scope" is selectable in FLStudio.

cheers
Trond

Posted: Thu Mar 13, 2003 8:58 am
by Spirit
Hmmm.... well pics on the techsupport forum show all sorts of different inputs being used as the record source...

<font size=-1>[ This Message was edited by: Spirit on 2003-03-13 08:59 ]</font>

Posted: Sat Mar 15, 2003 10:31 am
by RedSun
Well, it makes perfect sense. Whatever input driver you may select, you'll never be able to record external sound sources in non-realtime.

Remember that anything coming from CW cards communicates with your computer in EXACTLY the same way as, lets say, a guitar or any other external hardware you may have, coming through any I/O card on the market. Think about this: how could you possibly sing in non-realtime? :wink:

Non-realtime rendering is only possible with plug-ins that reside on the host computer. It's simply because this way, the host software can say to the soft plug-in: "Hey, no underclocked humans are listening now, just give me 5 million samples using this score.". :razz:

Ok, it's a bit of an oversimplification but it illustrates the process without having to go in excessively technical details.



P.S.: The FL4 manual only mentions ASIO for recording and, I can't get anything else to work either. I have no idea how they got anything else as a sound source. Photoshop maybe. :???:



RedSun .:.

Posted: Sat Mar 15, 2003 9:32 pm
by Spirit
Yes, I can see my fundamental error. I suppose the good compromise would be if there was a real-time record options that basically said "play and record the selected pattern length and wrap remainder". At present the only options are time-based.

Thanks.