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Posted: Sat Oct 19, 2002 12:15 pm
by kensuguro
and this rocks... but anyway, I'm wondering if non Mod III owners can use modIII patches... like they did with mod II. If so, that'll be cool. :smile:

Another question... is there like some sort of standard as to which CCs I should assign to my knobs for the patch surface feature? Well, I'd skip the reserved ones for sure, but other than that, they're pretty free?

<font size=-1>[ This Message was edited by: kensuguro on 2002-10-19 13:26 ]</font>

Posted: Sat Oct 19, 2002 12:34 pm
by at0m
Huh!? Could people who did not own the Mod2 load Mod2 patches!? Cool, I never heard of that. Might be something from ModIII in it for me after all then :smile:

About CC#: http://www.borg.com/~jglatt/tech/midispec.htm has a list of standard assignments. Of course, as Modular is so flexible, you'll find yourself puzzling and trying to find an alternate. In the Pulsar Study forum, I wrote an article about which CC# not to use, cos they're reserved or may be reset on stop.

Enjoy your Modular, Ken!!

Posted: Sat Oct 19, 2002 2:57 pm
by kensuguro
Just put an EP patch up.. First of its kind I think! Now we don't have to wait for DADEV or CW release one. hehe. just kiddin'.

If you ever wished there was an EP sim for Pulsar, go check it out NOW! The sound is pretty phenomenal.

Posted: Sat Oct 19, 2002 5:00 pm
by alfonso
On 2002-10-19 13:15, kensuguro wrote:
and this rocks... but anyway, I'm wondering if non Mod III owners can use modIII patches... like they did with mod II. If so, that'll be cool. :smile:

Another question... is there like some sort of standard as to which CCs I should assign to my knobs for the patch surface feature? Well, I'd skip the reserved ones for sure, but other than that, they're pretty free?

<font size=-1>[ This Message was edited by: kensuguro on 2002-10-19 13:26 ]</font>
hi ken,
no, modular2 owners cannot use modIII, if you load a patch or a module that comes with the modIII package in a mod2 frame, it will ask for modIII serial number.
what is possible if you own modIII is to load the new modules in a previous mod2 patch, but this patch cannot be load without modIII key.

ciao.

Posted: Sat Oct 19, 2002 10:31 pm
by kensuguro
So if my EP patch used mostly ModII compatible modules, I just have to replace the few incompatible ones then the patch will be loadable in ModII?

Or do I have to start from scratch in ModII?
(this compatibility issue really sucks)

Posted: Sun Oct 20, 2002 4:10 am
by alfonso
On 2002-10-19 23:31, kensuguro wrote:
So if my EP patch used mostly ModII compatible modules, I just have to replace the few incompatible ones then the patch will be loadable in ModII?

Or do I have to start from scratch in ModII?
(this compatibility issue really sucks)
i think that also modIII frame is loadable only with the new key.
the second you said.......

Posted: Mon Nov 18, 2002 3:00 pm
by marcuspocus
Just got Mod3 also myself... Pretty cool! i bet i'm gonna spend sometime into it in the next couples of days...

What's the coolest new module in mod3 in your opinion?

Posted: Mon Nov 18, 2002 3:19 pm
by fra77x
Poly filters, polyphonic mod delay- offset Lfos...

Posted: Tue Nov 19, 2002 12:21 pm
by Nizor
hi all,

can someone tell me if they got a 1Kb file when downloading modular III upgrade from creamware's site ???
Considering that there are 70 new modules, this package seems a little light ???

Thanks a lot for your answers

Posted: Tue Nov 19, 2002 12:22 pm
by marcuspocus
Yes, this is normal...

Cuz everything is already there... :smile:

Posted: Tue Nov 19, 2002 12:27 pm
by Nizor
thx a lot i was worried about that

Posted: Tue Nov 19, 2002 1:39 pm
by Mr Arkadin
I just got ModIII and I was wondering if I was being a prize pillock cos I only have a folder that says Modular2 modules. Where are the ModIII modules? Have they been snuck into the Mod2 folder by mistake/on purpose or should there be a separate ModIII folder?

Posted: Tue Nov 19, 2002 1:46 pm
by marcuspocus
There is a separate directory for mod3 modules, it is in the installation directory of sfp... Copy it just beside the mod2 directory...

Also, for the patches, you got to download them separately from the modular corner pages on creamware site... (17mb) of very good patches :smile:

Posted: Tue Nov 19, 2002 3:04 pm
by dbmac
My ModIII installation just put the new modules in the Modular2 Modules directories. The new files are dated 9/11/2002.
/dave

Posted: Tue Nov 19, 2002 6:24 pm
by ernest@303.nu
..... and here's another brand new ModularIII kid on the block!

:smile:

Posted: Tue Nov 19, 2002 6:39 pm
by Mr Arkadin
Hmm, more ModIII problems. I dunno if this is a Mac thing but when I load a ModIII patch a dialogue opens up asking for the path to the presets. I've put the ModIII presets in the usual Presets folder but it just doesn't see them unless I manually direct it. Anyone else had a similar problem or know what's causing it?

Posted: Wed Nov 20, 2002 3:25 pm
by virtualstudio
yeah...an other one joins the club.
seems to be very cool!! I hope soon some more nice patches to download! I don't think there is enough time for me to enter the contest.:lol: before I figure this one out.
wich treads are interesting for basic knowledge about modulair synth's?

regards

Posted: Wed Nov 20, 2002 4:00 pm
by fra77x
To tonyR. i don't know if that would help but my modIII preset folder is at c:sfpdevicesmodIIIpresets