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Posted: Mon Sep 09, 2002 3:38 pm
by samplaire
Hi,
Did anybody of you MacGuys (McGyvers??) try the Mac version of it? Does it have a cure for soundmanager drivers? Does it go smoother (GUI)? Etc? I've got no time for installing it now (my son went to kindergarten for the first time in his new living place) and I'm very curious...
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Sir SamPlaire
<font size=-1>[ This Message was edited by: samplaire on 2002-09-09 16:39 ]</font>
<font size=-1>[ This Message was edited by: samplaire on 2002-09-09 16:40 ]</font>
Posted: Mon Sep 09, 2002 6:00 pm
by Gregory
I only put it through a couple of its paces. It seems about the same. One problem is that loading STS programs from the popup menu IN the samplers doesn't work (although loading STS programs from the Browser still works). It didn't get any worse as far as speed/snappiness goes as far as I can see.
Posted: Tue Sep 10, 2002 10:23 am
by Gregory
I spoke too soon. You can load STS programs from the popup menus in the samplers if you happen to be smart enough to type the pathway correctly and not just think you typed the pathway correctly in cset.ini. D'oh.
I did some extensive testing on trying to record into the Wave Dests and had no luck.
One thing I noticed about playing Sound Manager Apps through the Wave Sources (which works very well) is that if you have multiple Sound Manager Apps open the Apps aren't dedicated to the first available Wave Source as soon as you open the Sound Manager App. Sound is played through whichever Sound Manager App starts playing first and then that App grabs the first available Wave Source. Dynamic allocation or something like that. I had three Sound Manager apps open at the same time and whoever is first to start playing goes to Wave Source 1, then whoever is second to start playing goes to Wave Source 2, and so on (not in order of which app was opened first, etc.) I hadn't noticed that before. Has it always been this way?
Posted: Tue Sep 10, 2002 11:26 am
by garyb
that's what happens w/pc.
Posted: Tue Sep 10, 2002 11:30 am
by at0m
Yes, if they were all assigned to a standard/win wav port. If SoundForge were set up to take Wav3, it always takes Wav3. But Windows -MediaPlayer, Winamp etc. without an own Output setting, just take the lowest available...
Posted: Thu Sep 12, 2002 3:31 am
by samplaire
Thanks for your comments. My interests are a bit different, however. Are you able to record anything using Soundmanager/wave driver??? it wasn't possible even in 3.1a (an error message appeared each time I pushed rec button in a soundmanager app saying something like 'your device is a record device' or something...). No, it isn't very important for me but I'm just curious what the hell they implemet it in the soft if it doesn't do anything but wasting space and my nerves (oh yeah, they do that to be able to write more features on the box surface but it remains me those poor companies like Panascanic or so writing everything, even that you can turn a device on and off - you have a choice

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<font size=-1>[ This Message was edited by: samplaire on 2002-09-12 04:33 ]</font>
Posted: Fri Sep 13, 2002 3:33 am
by samplaire
Yeseterday I installed the 3.1c rc. Soundmanager drivers (wave drivers) don't work as expected, the same results as previously - the in doesn't work at all while the out works almost great (after 3 minutes of quicktime player playing a song my system stopped responding. This I think was caused by my earlier 'experiments' with the in. The experiment was just trying to record anything using a simple soundmanager app). This is my first impression and I'm going to e-mail CW with more but minor and not irritating gui bugs.