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Posted: Wed Aug 21, 2002 3:18 pm
by kensuguro
Recently, I've been doing a bunch of recorded sound effects for a game, and I was in a situation where I was recording at 11025 16bit from the pulsar. Only, it seems like pulsar clicks when I record at anything below the set internal sampling rate. Is this a normal thing? Well, I'm not too worried because it's a rare occation anyway.. any advice appreciated.

Posted: Wed Aug 21, 2002 3:31 pm
by subhuman
I'd say work at 44.1 and do a 'high quality SRC' - you could do this a few times during the project to be sure you know how it sounds at the lower rate, and still have a high quality 44.1 version if there is ever an "XBOX 7" version down the road :wink: