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Posted: Thu Dec 27, 2001 2:11 am
by Matt
Hi

Sorry about this, it is lossly a Pulsar question but related to a 'game'.

My Pulsar setup works fine for music recording, however I was given a copy of Flight Simulator 2002 for Christmas and am experiencing problems with sound. The background sounds of the engine are fine but as soon as the Air traffic control speech starts it stutters and echoes and is unintelligable.

I won't go on, but is there anything I could do to stop this. I can't see how the problem could lie with the Pulsar as it should surely be able to handle audio for this game?

Pentium III ATX Motherboard (SM-370SCD)IntelĀ® PentiumĀ® III 800MHz Processor (100MHz FSB)
512 mb Ram
nVIDIA TNT2 32Mb (M64) AGP Graphics

Posted: Thu Dec 27, 2001 5:07 am
by wayne
have you tried making a new project(direct sound source->your output) or just the background project?

Posted: Thu Dec 27, 2001 5:15 am
by Matt
No but I will

Thanks

Matt

Posted: Thu Dec 27, 2001 5:18 am
by kensuguro
yeah.. or do a
directsound->eq->roomreverb->celmo's subbass->limiter->analogue out
that'll give the game some smashing sound. hehe.

Posted: Thu Dec 27, 2001 6:25 am
by Matt
Is there any way I could sync a midi drum track to the Sopwith camels' propellor?

Posted: Sat Dec 29, 2001 12:42 am
by garyb
yes.