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Re: MODULES #Spielraum
Posted: Sat Dec 24, 2022 2:44 am
by tonatona
Lämpchen! Lämpchen!
Christmas gift.
MVV16 |MODULES #Spielraum
Posted: Thu Jan 05, 2023 1:40 pm
by Spielraum
MVV16 free optical MidiVoiceView x16
[~~]
# Midi PolyNote Control overview to check your Performance
+Off (0 dsp) ~ 16Voices max (autonomous)
+Midi Channel In Filter
- MAKE LOVE, NOT WAR !PEACE and creative new year!
- #MVV16-SR-20230105a01.png (5.43 KiB) Viewed 33997 times
VU2 |MODULES #Spielraum
Posted: Sun Feb 05, 2023 9:45 am
by Spielraum
VU2 precision analog controlview
[~~]
# useful anlog voltmeter allows you to work perfectly with parameters.
+2x (Mono), linked (Stereo)
+Cascade Connection
+Configure Curve and Sensitivity.
+Max Pegel Hold
+Header Channel Name (Info Text)
Bring more Light in your ModPatch, for a better workflow in S|C Modular ...
- MAKE LOVE, NOT WAR !PEACE!
- #VU2-SR-20230131a01-PB.png (28.64 KiB) Viewed 33500 times
Re: VU2 |MODULES #Spielraum
Posted: Mon Feb 06, 2023 4:35 pm
by tonatona
Thank you again.
FlipFlop |MODULES #Spielraum
Posted: Sat Mar 04, 2023 5:43 am
by Spielraum
FlipFlop
[~~]
# every Event will trigger Output FlipFlop 1Bit
Examples:
# Fader/Pot/Knob/Value progress toggel Gate or Switch
# built your own counter with BC Async Event Count module eg.
# take "out" padsocket indicator as controlview/actionlog for Fader/Pot/Knob/Value progress
... for a better workflow in S|C Modular ...
- MAKE LOVE, NOT WAR !PEACE!
- #FlipFlop-SR-20221217a01b.png (3.59 KiB) Viewed 33128 times
CC16p FIXsr |MODULES #Spielraum
Posted: Thu Apr 06, 2023 1:41 am
by Spielraum
CC16p fixed +extensions
your task: find the easter egg password in this post
[~~]
# Master Control / BC-Pipe 16 Channel to 16 Midi CC
+ Select Input and Source fixed (tested in Scope v4-7)
+ BC-Pipe Offset 1~8, 9~16 (32Bit uni) purple
+ BC-Pipe Monitor 1~8, 9~16 (32Bit uni) white
Examples:
# Midi Remote Organ Drawbar or Mixer Fader Group eg., take BC-Pipe Offset 32Bit uni for Channel Fader and Master Control as Group Fader
# Master Control Async/Sync smooth to BC-Pipe Monitor Value 32Bit uni
# direct Convert BC-Pipe Monitor Channel 32Bit uni to Midi CC 7Bit
... for a better workflow in S|C Modular ...
a Triubute to Sharc Simon + Dawman Jim
thx guy`s, will see you in heaven, Love You!
- easterinpeace
- #CC16p-FIXsr_20230403a01-Overview.png (86.11 KiB) Viewed 32581 times
Re: CC16p FIXsr |MODULES #Spielraum
Posted: Tue Apr 11, 2023 11:00 am
by scary808
This looks great! Thank you for your continued contributions!!!
Label3a |MODULES #Spielraum
Posted: Sat Jun 03, 2023 4:12 am
by Spielraum
Label3a free
[~~]
# easy Label module
+cascade engine
+today, my B-day, and i want to give you presents
- 4U on my B-day
- #Label3a-SR-20230514a01.png (4.73 KiB) Viewed 31436 times
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#Tutorial: how work the Textstring Engine
connect the lightblue Module Pad "Strg" with other SR-modules with this TextEngine (cascade)
Now press the button "Write Mode" when you will send/receive Textstring.
the last activated button will send his Textstring to the connected modules.
after activate all "Write Mode" buttons, you can write in one module and will see the result in "mirror"-module
(this engine is also for future module but you can try it now in your MODULAR shell.)
#Tutorial: how work the Color Presetbank
select a preset: click on the red number, hold mouse and move up/down
you can save your own Color in up to 32 User Presets
connect the white Module Pad "Free Color" with a Fader, Knob e.g.
now select a Preset and see the color value.
move the controller and find your favorite color, or tipp in the value in a connected Textfader! (see FreeColorChart-SR-20221224a2.pdf)
is the result in your Presetbank, the Presetnumber [1~32] will show.
is the result not in your Presetbank, it will show [X]
Now press the button "Write Color", the Preset logic ist activ!
select your final Presetnumber and send with yor connected Controller your Color Value!
Repress "Write Color", for permanent save!
You can all Presets change in realtime when "Write Color" is activ
finally, combine other SR-modules with this ColorEngine (cascade)
#Free Color Sheet
- Spielraum ' 2023
- FreeColorChart-SR-20221224a2.png (57.39 KiB) Viewed 31436 times
Re: Label3a |MODULES #Spielraum
Posted: Sat Jun 03, 2023 5:20 am
by tonatona
It's getting better and better.
Re: Label3a |MODULES #Spielraum
Posted: Sat Jun 03, 2023 6:52 am
by t_tangent
Happy Birthday, have a wonderful day. And thank you for the labels and tutorial
Re: Label3a |MODULES #Spielraum
Posted: Sat Jun 03, 2023 10:08 am
by sunmachine
Yeah, thanks a lot and happy birthday!
Re: Label3a |MODULES #Spielraum
Posted: Sat Jun 03, 2023 12:35 pm
by Rafe
Thank for all contributions
Happy Birthday
Re: Label3a |MODULES #Spielraum
Posted: Sat Jun 03, 2023 1:01 pm
by Bud Weiser
Happy birthday, Spielraum,- have a nice party !
Thx a lot for all your input here,-
Bud
thx guys! |MODULES #Spielraum
Posted: Mon Jun 05, 2023 4:58 am
by Spielraum
t_tangent wrote: ↑Sat Jun 03, 2023 6:52 am
Happy Birthday, have a wonderful day.
sunmachine wrote: ↑Sat Jun 03, 2023 10:08 am
happy birthday!
Rafe wrote: ↑Sat Jun 03, 2023 12:35 pm
Happy Birthday
Bud Weiser wrote: ↑Sat Jun 03, 2023 1:01 pm
Happy birthday
yep, i had a wonderful weekend
many thx
tonatona wrote: ↑Sat Jun 03, 2023 5:20 am
It's getting better and better.
yep, holger have now a big postit on your office table...
- jippie_yeah.gif (83.39 KiB) Viewed 31318 times
Re: thx guys! |MODULES #Spielraum
Posted: Mon Jun 05, 2023 10:33 am
by sunmachine
Haha, nice. Reminds me somehow of Lola Marsh's video 'Only For A Moment' that I could watch for hours.
https://www.youtube.com/watch?v=zN5Id6_P-Qk
MinMaxHld |MODULES #Spielraum
Posted: Sat Aug 05, 2023 2:30 am
by Spielraum
MinMaxHoldBi free
[~~]
# easy ValHold module (32bit bipolar)
+extract +/- peak value
+BerlinModular.mp3
- make music, not war!
- #MinMaxHoldBi-SR-20230805a01.png (4.99 KiB) Viewed 29101 times
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#Tutorial: work with Min/Max
click on the reset button will refresh and capture +/- peak.
Value extraction:
>click in the Min/Max value textfield,
press [Strg]+[A] to select Value String
press [Strg]+[C] to copy in clipboard
press [Strg]+[V] to paste from clipboard
>send the Min/Max result with white Module Pad Async Out
25yrs SCOPE |MODULES #Spielraum
Posted: Sat Aug 12, 2023 11:03 am
by Spielraum
HAPPY BIRTHDAY SCOPE DSP FARM [08.1998 ~ 08.2023]
auf die nächsten 25 Jahre, three cheers!
♥
Spielraum Ambient Drone Jam Session called "ZARG" morning
Recorded: 12.08.2023
Modular Blockbuster Ambient Drone, like John Bowen Synth Sound!
youtube >> SC-ModularSR-ZargProWave-Drone-Spielraum-20230812
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- Zarg Pro-Wave Hans Zimmer Edition
- SC-ModularSR-ZargProWave-Drone-Spielraum-20230812-1000.jpg (206.05 KiB) Viewed 28888 times
Ducker |MODULES #Spielraum
Posted: Mon Sep 04, 2023 7:19 am
by Spielraum
Ducker/Gater free
[~~]
# easy Duck/Gate module (Midi Trigger)
+Attack/Release
+Slope
+Bias/Intensity
+Midi Channel Filter
+Midi Note Define
+Midi Note Velocity to Intensity
- make music, not war!
- #N2Duck-SR-20230904a01.png (9.96 KiB) Viewed 28356 times
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#WORK with Ducking module
Attack, Release, Slope Curve and Bias
control can be used to scale the incoming Midi Note Velocity,
so the velocity curve of the Midi data can be recalibrated to some extent
Tip: with full Bias and Max Velocity you have a classic Midi Gater for your next Trance,Ambient,Glitch Production.
Or take it to remake a great Phil Collins Snare Room Gate
#MODULAR IV StartUp Patch
> Line 1/2: Talk Back Ducker/Gater
> Line: 7/8: Music 2Frq Way Ducker
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- StartUp Patch
- M4+Ducker-SR-20230904a01.png (134.12 KiB) Viewed 28356 times
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#STUDIO Basics
de-emphasis of background disturbances, while 'Ducking' mode - normally a feature for voiceover work - can also be used creatively to deemphasise audio which might cloud a mix when there's too much going on.
Ducking is a process is used extensively in voice over production: essentially the level of one audio channel controls the attenuation of another, so it is a good mechanism to automatically reduce the level of music while someone speaks – typically a radio DJ talking over the top of a background track.
However ducking can also be used creatively to give extra prominence to a particular track in a mix, or to de-emphasize effects which might cloud a mix when there`s too much going on. For example, within a busy mix a vocal track may control the subtle ducking of a guitar track to gently aid the distinction of the voice. Or a vocal track with heavy reverb can be used to control the ducking of the reverb effect on a guitar track, so that the two reverb effects do not clash within the mix.
Many years i take my Alesis 3630 to make Daft Punk Style House Rhythm, with Kic and Bass PingPong Ducking
Now you can check my StartUp M4 Patch in Folder "Patches" ...
Spielraum ' 2023
Re: Ducker |MODULES #Spielraum
Posted: Mon Sep 04, 2023 9:41 am
by LorenOA76
Dear Spielraum,
Thank you so much for all these Amazing Devices!!
I am using Modular IV so much and your devices are Perfects!!!
Xite-1 with Modular IV is a Unique & Powerful Musical Farm thanks to your Beautiful devices
Wish you all the Best,
Loren
Ultravox+Vangelis |MODULES #Spielraum
Posted: Sat Sep 23, 2023 12:33 pm
by Spielraum
At the beginning of autumn I would like to deepen my love for the sound of Vangelis and Ultravox, with the XITE1 Jam Session!
Thank you for all your impressions!
♫
youtube >> SC-ModularSR-SEQ-Autumn-Spielraum-20230923
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- *Modular Ambient Chillout Head Cinema [Modular SR, SEQ [fixed] for XITE 1]
- SC-ModularSR-SEQ-Autumn-Spielraum-20230923.jpg (821.55 KiB) Viewed 27880 times