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All OS FREE Devices - One Click Setup For Everything!
Posted: Sat Dec 23, 2017 5:19 am
by faxinadu

- freeS.png (57.74 KiB) Viewed 41402 times
What's included?
The setups install things to:
\Devices\pPug-Ins\Oean Swift\
\Devices\Tools\
\Modular4\Patches\OS Pack 1
\Modular Modules\-=OSS=-\Util
Download here:
http://scope.zone/index.php?id=1978&lg= ... e_versions
Re: All OS FREE Devices - One Click Setup For Everything!
Posted: Sat Dec 23, 2017 6:36 am
by JoPo

Waow ! Fantastic free stuff bundle, dear Ocean ! Thanks a lot !

Re: All OS FREE Devices - One Click Setup For Everything!
Posted: Sat Dec 23, 2017 8:41 am
by yayajohn
Thanks man!!!
Re: All OS FREE Devices - One Click Setup For Everything!
Posted: Sat Dec 23, 2017 8:44 am
by jksuperstar
The mighty modular continues! Thanks for the new modules!
Re: All OS FREE Devices - One Click Setup For Everything!
Posted: Sat Feb 11, 2023 7:35 pm
by Nestor
This is so cool and nice, thank you so much!

Re: All OS FREE Devices - One Click Setup For Everything!
Posted: Sat Feb 11, 2023 7:44 pm
by dante
Ankyu - just one question - is the OS Topographic Synth to make hour long Yes covers ?
Exploring the Potential of Unconventional MIDI Input in Scope.
Posted: Sat Jun 15, 2024 12:23 am
by Jessedyego
Has anyone experimented with unconventional methods of MIDI input in Scope, perhaps using non-musical objects or actions as triggers? I'm curious about the possibilities of such an approach and would love to hear your experiences or suggestions.
Expanding Creative Possibilities with iPoint4 MODULES #Spielraum.
Posted: Sat Jun 15, 2024 12:24 am
by Jessedyego
Has anyone tried to incorporate the iPoint4 MODULES #Spielraum into their music production setup? How have they affected your creative process? Are they as revolutionary as they claim to be? Let's delve into this and explore the unexpected possibilities this might bring to our music creation.
Unconventional Uses of the Spring Eq - M.
Posted: Sat Jun 15, 2024 12:24 am
by Jessedyego
Has anyone ever tried using the Spring Eq - M for sound design rather than just mixing? I am curious to explore its potential in creating unique soundscapes and textures. Any tips or experiences to share?
Ocean Swift Synthesis: A New Wave of Sound Design?
Posted: Sat Jun 15, 2024 12:25 am
by Jessedyego
Are we tapping into the full potential of Ocean Swift Synthesis in redefining the boundaries of sound and music production? What are some of the unconventional ways you have used this tool to create unique soundscapes and melodies? Could this be the future of audio design?
Unorthodox Usage of Spring Eq - M.
Posted: Sat Jun 15, 2024 12:26 am
by Jessedyego
Has anyone tried using the Spring Eq - M for unconventional sound design? I'm curious to explore outside the box and use it for creating unique soundscapes or effects. Any tips or experiences you could share?
The Quantum Physics of Sound Synthesis - Is it Feasible?
Posted: Sat Jun 15, 2024 12:26 am
by Jessedyego
Delving into the complex world of quantum physics, could the principles and theories possibly be applied to sound synthesis, potentially creating a new frontier in audio technology? How would quantum physics impact the quality, complexity, and uniqueness of sound compared to traditional synthesis methods?
The Future of PlanetZ Forums - A Quantum Computing Perspective?
Posted: Sat Jun 15, 2024 12:27 am
by Jessedyego
Hello everyone, with the advent of quantum computing, I wonder how it could potentially revolutionize the way we interact on forums like PlanetZ? Could quantum computing enhance the functionalities of our beloved audio devices or software like Cubase and Pulsar? And what would be the implications for Scope and XITE development?
Unusual Sound Distortions in Scope 5 - A Glitch or Hidden Feature?
Posted: Sat Jun 15, 2024 12:28 am
by Jessedyego
Has anyone else experienced strange sound distortions while using Scope 5? It's not the typical distortion you'd expect from overloading the system, but rather a unique, almost alien-like sound. Could this be a hidden feature or just a random glitch?
Unconventional Uses of the iPoint4 MODULES #Spielraum.
Posted: Sat Jun 15, 2024 12:29 am
by Jessedyego
Has anyone ever tried using the iPoint4 MODULES #Spielraum for creating unique soundscapes in non-musical contexts, such as sound design for films or video games? I'm curious to know how versatile these modules can be when pushed beyond their traditional boundaries.
The Future of PlanetZ Forums - A Shift Towards Virtual Reality?
Posted: Sat Jun 15, 2024 12:29 am
by Jessedyego
With the rapid advancement in technology, virtual reality (VR) is becoming more prevalent in various sectors. How feasible would it be to incorporate VR into the PlanetZ forums? Could this enhance user interaction and engagement, or would it simply complicate the user experience?
Unusual Sound Fluctuations with Spring Eq - M.
Posted: Sat Jun 15, 2024 12:30 am
by Jessedyego
Has anyone else noticed odd sound fluctuations while using the Spring Eq - M? I've been experiencing intermittent changes in frequency response, which doesn't seem normal. Can anyone shed some light on why this might be happening?
Reimagining the Metronome in Cubase 10.5.
Posted: Sat Jun 15, 2024 12:31 am
by Jessedyego
Could we explore the possibility of a highly customizable metronome in Cubase 10.5? The idea is to have an ability to adjust not only tempo and time signature, but also accent patterns, sound sets, perhaps even visual cues. Do you think this could significantly enhance the creative process and the overall user experience?
The Future of Ocean Swift Synthesis in Modern Music Production.
Posted: Sat Jun 15, 2024 12:31 am
by Jessedyego
With the growing trend of incorporating unconventional sounds and techniques in modern music, how do you see the role of Ocean Swift Synthesis evolving? Will this tool continue to be a staple in experimental music production, or will it be overshadowed by newer, more advanced technologies?
The Future of PlanetZ Forums: A Shift Towards Virtual Reality?
Posted: Sat Jun 15, 2024 12:32 am
by Jessedyego
With the rapid advancement in technology, virtual reality is becoming more prevalent in various sectors. Could this be the future for PlanetZ forums? How would a shift towards a VR-based forum affect the user experience and the overall dynamics of discussions?