New synthedit project - Facepunch vst
Posted: Sun Aug 23, 2015 7:18 pm
I took the transient boosting concept further and created a sort of dynamic EQ that detects transients using inter sample amplitude delta. Basically, it detects attacks, and makes it punchy. It's made to mainly be used on drum tracks, to give more clarity to kicks, snare / claps. The benefit you get for free is that it seems to work very well even when applied on a master mix.
Here's the effect applied to master channel at various degrees:
Original: Okay attack on drums, but kind of muddy.
https://s3.amazonaws.com/kensuguro.com. ... iginal.mp3
Heavy: applied lots to demonstrate. Crrrackin' claps! You can hear a bit of attack detection artifacting.
https://s3.amazonaws.com/kensuguro.com. ... +heavy.mp3
Practical: closer to real life settings. Slightly cleaner attack on drums.
https://s3.amazonaws.com/kensuguro.com. ... ctical.mp3
vst dll file (32bit)
https://s3.amazonaws.com/kensuguro.com. ... epunch.dll
Not too many controls. The thresh has a high and low value, which you can adjust to suite the source material. Leaving high at 20 and and lowering low until the red LED lights up is sort of the workflow. Then, you can pull up the gain and start hearing the effect. Tune decay and gain freq to linking.
Here's what it's doing:
1. uses inter sample amplitude delta as "trigger". Threshold high and low narrows down what is considered a "trigger".
2. Trigger causes a bandpassed signal to fade in. (like AD envelope tied to VCA)
It's similar to giving a band boost, but since it's limited to just the attack portion of the sound, it helps make just the attack stand out, as opposed to a band boost that gets uniformly applied to everything. Enjoy!
Here's the effect applied to master channel at various degrees:
Original: Okay attack on drums, but kind of muddy.
https://s3.amazonaws.com/kensuguro.com. ... iginal.mp3
Heavy: applied lots to demonstrate. Crrrackin' claps! You can hear a bit of attack detection artifacting.
https://s3.amazonaws.com/kensuguro.com. ... +heavy.mp3
Practical: closer to real life settings. Slightly cleaner attack on drums.
https://s3.amazonaws.com/kensuguro.com. ... ctical.mp3
vst dll file (32bit)
https://s3.amazonaws.com/kensuguro.com. ... epunch.dll
Not too many controls. The thresh has a high and low value, which you can adjust to suite the source material. Leaving high at 20 and and lowering low until the red LED lights up is sort of the workflow. Then, you can pull up the gain and start hearing the effect. Tune decay and gain freq to linking.
Here's what it's doing:
1. uses inter sample amplitude delta as "trigger". Threshold high and low narrows down what is considered a "trigger".
2. Trigger causes a bandpassed signal to fade in. (like AD envelope tied to VCA)
It's similar to giving a band boost, but since it's limited to just the attack portion of the sound, it helps make just the attack stand out, as opposed to a band boost that gets uniformly applied to everything. Enjoy!