Page 1 of 1
Posted: Sat Nov 03, 2001 1:41 pm
by musquash
i hate this patch, now i need more dsp-power to run the same modules.
it seems this patch is more a "marketing gag" to sell more dsp-cards (at least in my case)
oh well, back to 3.00
Posted: Sat Nov 03, 2001 2:13 pm
by subhuman
Hmm the STS samplers take less DSP, only the ProMixer takes more, as it is now (hopefully?) in perfect phase with all channels. If you want the ProMixer V3, I can send it to you email me
infinitevortex@timesync.com
Is there any other device besides the mixers which take more DSP?
Creamware simply created phaselocked mixers because everyone screamed for one, and they said "sure but it'll take more DSP." ProMixer V3 was phase locked across stereo channels and banks, which is fine for nearly every application for my purposes. I never run the same signal across more than 8 channels anyway.
Posted: Sat Nov 03, 2001 3:25 pm
by musquash
i used the bigmixer, prisma and inferno; bigmixer needs like no power, inferno is ok
but prisma is evil (at least with 3 voices), it needs over 3.5dsps
Posted: Sat Nov 03, 2001 4:21 pm
by subhuman
So you're saying Prisma takes more in 3.01 than it did in 3.0??
Posted: Sat Nov 03, 2001 4:29 pm
by darkrezin
Perhaps the revamped DSP meter is the cause of this? I tested with the micromixer - while the meter in 3.01 showed a 4 notches instead of 3, the figures in the Sync/Async tables were exactly the same. I haven't tried with the Pulsar Mixer yet.. I still have the 3.0 device in a ghost image - I'll dig it out later and check it out.
Also, I don't think the phase lock on/off switch makes a massive difference to the amount of DSP used at all...
Posted: Sat Nov 03, 2001 7:56 pm
by musquash
[to subhuman] i'm just saying that i was shocked after i loaded my project in 3.01
maybe prisma used already so much dsp in 3.0 and i didnt notice it. but the total dsp usage is obviously higher than before.