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Posted: Tue Feb 04, 2014 2:23 pm
by fra77x
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Re: Scope SDK class 1

Posted: Wed Feb 05, 2014 7:41 am
by neuromantik
Will we be able to fix the sample modules in modular? If so count me in!! :) (I have yet to test your mod shells which fix the seq modules but if it's the case, I'll donate regardless if I take the class) ;)

Re: Scope SDK class 1

Posted: Wed Feb 05, 2014 7:46 am
by fra77x
What's the problem with the sampler modules in modular?
If you are talking about 64bit i'm currently working on it**. ( but it will take time)

In my 32 bit system they work fine.

**EDIT: To be specific i work on a new 64 bit sample oscillator not related with previous modules. For the standard modules and the STS samplers sonic-core is going to address the issue.

Re: Scope SDK class 1

Posted: Wed Feb 05, 2014 8:05 am
by neuromantik
Yes of course they work fine in my old pulsar rig using 5.0. I'm talking about Xite!! But if you are indeed working on them (sample pools and sequencers that is) know that I can show appreciation with my WALLET as I'm tired workarounds and x64 quirks and time is MONEY! :) In any case if you could provide any info here on your course, more like pre-requisites (reading material) and environments. (I'm on Xite).

Looks good anyhow, 10eur/hour seems more than fair... Hope it catches on :)

Re: Scope SDK class 1

Posted: Wed Feb 05, 2014 8:13 am
by fra77x
Thanks. Well here on xite 32 bit they work ok. (the sample drum oscillator - i haven't checked the sample oscillator).
(16 bit files by the way for 24-32 bit only the sts samplers will do)

Give me some more info so to to try to figure out what's the problem.

About the pre-requisites for my class. Well some experience in daws is definately needed. The class information can be used in any context. (vst etc) but scope users will feel more at their home. For beginners the last 2 days that cover kick bass design and sound design will appear like brain storming. (advanced level). The material of the 3rd day (surface design) can be used in any context. I will give some info on Photoshop/illustrator/3ds max use to implement graphics for scope or any other platform (c++ etc).

Re: Scope SDK class 1

Posted: Wed Feb 05, 2014 10:06 am
by petal
I just wanna welcome this initiative to share your knowledge about the SCOPE SDK.

If only I had more time in this world.

Re: Scope SDK class 1

Posted: Wed Feb 05, 2014 12:27 pm
by jhulk
john the problem is that the sample modules use a 32bit system and it is host as the samples are done via host memory

now on vsti you can use a rapper module that allows 32bit plugs to work with 64bit os but because there is no wrapper that is available for the scope system

now all it might need is a int64/in32 wrapper .dll so that the 32bit akai.dll could be accessed properly from a 64bit os

Re: Scope SDK class 1

Posted: Wed Feb 05, 2014 12:28 pm
by jhulk
as audio in a 64bit os is still 32float as used in the 32bit os

Re: Scope SDK class 1

Posted: Wed Feb 05, 2014 1:06 pm
by sharc
There seems to be a number of issues with Sample OSCs in Scope/XITE x64. I've had varying feedback on this from BC Modular users using both the Sample OSCs and STS OSCs. Some users get garbled audio. For others the problem is more severe with everything from SFP crashing to a BSOD. Strangely though, there are some x64 users who have reported being able to use Sample OSCs without issues but are unable to use the STS Samplers and vice versa. All of this does make it a little bit difficult to track down exact symptoms as it seems as though OS config / SFP Samplerate settings could be possibly be causing a number of the issues.

Needless to say, like jhulk mentions there are dlls and if I'm not mistaken also vxds involved in Scope sample handling. I'm unsure which of these if any have been updated for Scope & XITE x64.

Re: Scope SDK class 1

Posted: Wed Feb 05, 2014 1:13 pm
by yayajohn
John; Just few questions about the class

-When are the classes starting and what time zone are you in? (Zulu/GMT please)

-I will need to see if the class is even an option with my sked and yours and time zone differences.

Hopefully


Dan

Re: Scope SDK class 1

Posted: Wed Feb 05, 2014 2:59 pm
by fra77x
@yayajohn

please email me for the schedule of the class.


About the sample oscillators and the sts samplers at 64 bit, i think soniccore is working on the issue.

Do be clear, i work my own version of a sample oscillator for the x64 systems. No relation with the standard modules.

Re: Scope SDK class 1

Posted: Wed Feb 05, 2014 3:42 pm
by neuromantik
fra77x wrote:Do be clear, i work my own version of a sample oscillator for the x64 systems. No relation with the standard modules.
Even better!! :) About daw experience, I'm not a big cubase/logic/live user however I'm pretty handy with my SQ10, is that sufficient? :) I'm not really interested in XTC or any VST workflow integration, just tools for working with MIDI and squeezing modular patches into modules :) (Like in reaktor) I'll be emailing you shortly!

Re: Scope SDK class 1

Posted: Thu Feb 06, 2014 1:50 pm
by fra77x
Thank you. Yes hardware sequencers are very cool. daw's i meant digital audio workstations.

Regards,
John :wink:

Re: Scope SDK class 1

Posted: Thu Feb 06, 2014 2:39 pm
by dawman
Looking forward to taking this class John.
It's been 7-8 years I have had my own Scope rigs, about time I actually learn them.

Cheerz.

Re: Scope SDK class 1

Posted: Thu Mar 06, 2014 2:55 am
by fra77x
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Re: Scope SDK class 1 & 2 (new)

Posted: Thu Mar 06, 2014 6:55 am
by Eanna
Hi John, did you save off the session from the first classes?
Could you look to performing the same for these upcoming classes?

I would be interested in purchasing these at some date in the future (when I'm not broke).

Thanks, Eanna

Re: Scope SDK class 1 & 2 (new)

Posted: Fri Mar 07, 2014 2:41 am
by bosone
why not record them and offer them as a payd download video?

Re: Scope SDK class 1 & 2 (new)

Posted: Fri Mar 07, 2014 2:56 am
by fra77x
There is no substitute for real conversation. The conversation changes according to the people's experience and personal interests.
Why do you prefer to watch a video than joining a class? A video can't answer your questions.
And guys why do you insist telling what to do? I know that i can make a video but as you see i don't do that.
There are almost a million videos out there. You have all the time of your life in front of you to watch these. (and even more time)

And please don't post on that thread.

Re: Scope SDK class 1 & 2 (new)

Posted: Fri Mar 07, 2014 3:00 am
by Eanna
You make money on your initial investment, and the Scope community benefits.

No insistence here. Just a suggestion.

Re: Scope SDK class 1 & 2 (new)

Posted: Fri Mar 07, 2014 3:04 am
by fra77x
I have a video of me cooking biscuits, naked. I sell that for 500...