Long post here, warning. Speaking of Max Payne, I actually enjoyed Max Payne 1 & 2. The first was a tad buggy for me (would occasionally not respond to my requests to fire the damn gun) but at the same time looking back I enjoyed it a bit more than Max Payne 2, which was free of the bugs from the first version and better looking yet somehow not as challenging or engaging. My only real issue with the first Max Payne is that I wish I could skip the wandering around in the black+red room thing that concludes all the nightmare sequences.
Crysis was a great looking 'realistic' simulation & quasi-scifi war game, but the hype surrounding the game was incredible and based mostly on the visuals of the game. It also still takes an insanely powerful machine to really enjoy it even a year later (even the lastest generation of graphics cards & cpu's, a year later still can't hit high framerates on the highest settings at 1920x1200 or 1600x1200 resolutions). I found the "story arch" very typical for large scale Sci-Fi-esque FPS games though.
The typical premise being: you are 'brought in' under pretenses that soon turn out to be not all there is to the story, and as you go further you "descend further into" hell/the abyss/the alien world/etc, peaking with actually being in hell/on the alien ship/etc and then 'work your way back out' to "reality" for the endgame.
Spoiler commentary, highlight by selecting with mouse if you want to read:
The final "boss" shop was a bit anticlimactic after the creature you fight on deck just before it (the only thing difficult about the boss ship is the insanely powerful shots it shoots, so you just stick to cover). And the 'aliens' you fight while in their base/craft weren't nearly as difficult as the enemy troops you face earlier & later in the game, though getting used to finding an "alien" in zero gravity takes a bit of getting use to. The alien ship stuff is definately beautiful (I stopped many times to just look around) and the best part of the game (for me) was the portions spent working you way out of the alien base/craft and back to your ship (the frozen landscape is even MORE visually stunning for me due to the contrast).
Switching to Multiplayer for Crysis you can quickly tell who has invested thousands into their gaming rig, and will quickly have to turn down your game settings to survive (or invest in pricier gear yourself).
Overall I found Crysis to be an interesting 'realistic war-sim' in multiplayer mode, and more interesting than the Battlefield series (where multiplayer games are incredibly random) but most of the pace of multiplayer crysis was a bit slow & time consuming for me (though it's popular among my army/air force buddies). Overall I think Crysis was worth the purchase and at least 1-2 plays through single player, and it's astounding to look at even a year alter, but I didn't see it as perfection in terms of gameplay as some of the fanboys would lead you to believe.
----Even more games I've played----
CoD4 (Call of Duty 4) goes even further than the earlier versions with the war 'realism', and is starting to approach believable atmosphere with some of the single player war scenes. But one thign I really can't stand in the whole CoD series is the infinitely respawning enemies because you can just stick to cover and keep advancing without firing many shots to 'turn off' the spawn points as you go, letting the AI NPC's on your 'side' do all the work for you. A great example of this in Cod4 is a scene/map where you must work your way through a television station/studio. The infinitely respawning enemies mean that the easiest thing to do here is just run straight through lobbing 2 grenades to take out the cluster of enemies near the far doorway as they appear, and shoot 1 or 2 more and you're out. So you either finish that map in under 40 seconds, or get completely bogged down dying over & over by trying to actually 'engage' the enemy. There are some scenes that change the formula a bit (the belly crawl through the enemy forces is great) but overall I'd much prefer to do single player in Crysis and take my time picking off the enemies knowing they won't just keep coming (Crysis's AI is much better too).
The multiplayer aspect of CoD4 is still incredibly popular, but people are good enough now I just don't have the time to bother learning enough to keep up. Also 'realistic' war games don't engage me much (got bored of Counterstrike years ago too, though I have all the versions of that as well on Steam). Again the guys I know in the military love this game.
My longtime favorite FPS game to play multiplayer (and strictly multiplayer) is the Unreal Tournament franchise. UT99 & UT2003/UT2004 are a lot of fun, my personal predilection is the CTF game mode with the translocator. The fast pace of the game combined with the dynamic of the translocator can eat up time like nothing else if I am playing with good players on a decent server. I'm good enough at CTF that I can "get in" and "get my frags on" and in 20-30 minutes play 2-3 matches and get a good mental reset (escape) out of the game, then get back to the things I really need to be doing. The "Onslaught" (Warfare in UT3) game mode is just too slow paced & random for me, equalling experiences I've had in the battlefield series.
Sadly Epic has completely ruined the PC userbase with UT3, by removing most of what made the game competitive, substituting overpowered (spammy) weapons and high quality graphics for the skilled gameplay that previous versions took, and then putting out a typical "console port" to the PC (console UI & lack of customization in comparison to the other UT's). It's pretty obvious to most of the longterm players that Microsloth has paid Epic off to focus more on Gears of War 1/2 through the lifespan of the development & launch of UT3, and UT3 suffered dramatically as a result. Similar things actually happened with UT2003 (farmed out to 2 other companies while epic made the Xbox "Unreal Championship" game) and again with Unrea2 (also farmed out while Unreal Championship 2 was being again made for MS).
So most of the longterm UT players have gone back to UT2004 (or even UT99) now, which is kind of ironic. Most of these people wandered back to the UT world in preparation for UT3 and have stuck around playing the older games instead. Most of the gamers I've met don't seem to enjoy UT as much as I do, or stick primarily to single player gameplay against the PC (which is easy) or the non-CTF modes. UT3 seems to be really popular with kids that want to play in vehicles though as I've said for me the vehicle modes for me are as random as I found the battlefield games to always be.
I was debating trying out Rainbow Six 1/2 or getting the Ghost Recon/GRaw/GR2 pack on Steam, but the tactical shooters eat an incredible amount of time and the pacing of gameplay is really slow (for my tastes). Then of course I remembered I have the rockstar pack and so I replayed Max Payne 1/2 and am working my way through GTA3 at the moment. Vice City & San Andreas should keep me busy for months to come (single player "Sandbox" games like Grand Theft Auto are still enjoyable for me but I can only do them in small doses, 1 or 2 missions at a time).
You wouldn't know it from reading the above, but right now I'm probably playing games less than I have in years (only 4 hours or so a week on average), due mostly to not seeing anything in the single player realm I can tackle without a huge commitment, and the same thing goes for multiplayer. Interestly this summer has been rather slow for PC gamers in general, and there's a lot of rumor in the gaming community that "PC gaming is dead" (some of this is actually backlash from the Unreal community). However there's a slew of games preparing to drop for PC which should change that a bit: STALKER "Clear Skies", Fallout 3 (not pc exclusive), Crysis Warhead, and GTA4 is actually finally going to be released to PC for those that don't have a PS3 or xbox360 (the only console we own is a Wii for my wife's mariokarting). Spore of course is also just about out, and I might check that out just to see what the hype has been all about.
Lastly, here's a quick flash game that will take more than one or two tries to get right:
http://www.nekogames.jp/mt/2008/01/cursor10.html