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Posted: Fri Feb 04, 2005 5:13 pm
by Kymeia
I'm trying out a demo of Crusher X which is really cool but I want to feed the audio from my workstation through it and mangle it in realtime using Crusher X granular effects etc. I have the analogue in going into my mixer and an asio in/out that Crusher X is using but although I can play audio through Crusher X all I can hear is the audio from the workstation coming through the mixer mixed with the Crusher X sound but what I want to hear is the processed sound without the unprocessed sound. I'm still struggling with mixers.
<font size=-1>[ This Message was edited by: Kymeia on 2005-02-04 17:14 ]</font>
Posted: Fri Feb 04, 2005 6:30 pm
by Mr Arkadin
This might sound dumb, but have you tried muting the channel the workstation is on? When you say mixer do you mean hardware or SCOPE mixer?
Mr A
Posted: Fri Feb 04, 2005 6:52 pm
by Kymeia
Scope mixer.
Yes I tried that but it stopped feeding audio through Crusher X too. I also tried soloing the asio channel but same thing.
Posted: Fri Feb 04, 2005 7:49 pm
by Mr Arkadin
Ah, now i see (i think). Try this:
Patch Analogue Source in SCOPE (ie. your synth) into ASIO 1&2 Dest. Feed ASIO 1&2 into Crusher X in Cubase (i never use VST effects so not sure about how that bit works). Make sure ASIO Inputs 1&2 are activated in Cubase.
Buss the output of Crusher X to, say, Buss 3 in Cubase (stereo presumably).
Take ASIO Source in SCOPE, use output 3 L&R and patch that into your SCOPE mixer.
Finally patch your SCOPE mixer into your Analogue Dest and into your monitors. Do not monitor via Cubase ASIO, just go direct to speakers.
That should get you hearing the right thing - if so, we'll figure out a way to record it next.
Regards,
Mr A
Tell us how it goes.
<font size=-1>[ This Message was edited by: Mr Arkadin on 2005-02-04 19:52 ]</font>
Posted: Sat Feb 05, 2005 3:56 am
by Kymeia
Thanks but I don't have Cubase and Crusher X is standalone (there is a VSTi version but its got a reduced feature set and no sampling).
Posted: Sat Feb 05, 2005 4:22 am
by Kymeia
Actually I didn't realise I could feed the analogue ins directly to the asio dest anyway (doh) - I thought it had to go into the mixer first and had the mixer outs going into the asio dest. That's why I wish there were some simple default projects for starters like myself (the examples included seemed too complex and didn't suit my needs). Now I've done this it's starting to work better. As for recording - at the moment I'm just adding a wave in and out to my projects which allows me to run Audacity which record everything that comes out of the mixer (you can also record in Crusher X itself but that wouldn't also allow me to include Scope fx unless I wire them before the asio dest perhaps). I was thinking about getting some thing like VDat or Tripledat though which would give me a bit more flexibility (and hopefully eliminate the occasional crackles I get using Audacity for some reason). Not sure which is best though.
<font size=-1>[ This Message was edited by: Kymeia on 2005-02-05 04:23 ]</font>
Posted: Sat Feb 05, 2005 7:27 am
by Mr Arkadin
Well hopefully you can now see the best way of working for you - SCOPE's greatest feature is almost its downfall: its flexibility. If it only worked in one way it would be easier to sell to people i suppose.
So just remember if any output and input appears in the SCOPE window you can patch it! Anything to anything, plus you can have as many virtual leads coming out of an output as you like to feed the same signal to multiple destinations - an often overlooked feature (of course you can still only feed one signal to an input though

)
Regards,
Mr A
Posted: Sat Feb 05, 2005 11:52 am
by Kymeia
On 2005-02-05 07:27, Mr Arkadin wrote:
Well hopefully you can now see the best way of working for you - SCOPE's greatest feature is almost its downfall: its flexibility.
Too true - and although complex the flexibility it great, I just wish there were some better templates to get novices started. Having not come from a hardware/studio background I don't really understand things like busses etc (In fact I'm still not sure what "bussing" something is - is that a Cubase thing?)
Posted: Sat Feb 05, 2005 1:04 pm
by Mr Arkadin
Bussing is indeed an old hardware term that has found its way into software as there really isn't another way of describing it.
Busses have various functions - they can be individual signals or mixtures of signals. In Cubase and other hosts it effectively acts like a Direct Out as you're actually removing signals from Cubase's Stereo Mix Buss and sending them somewhere else (in SCOPE's case, ASIO Source) on their own individual channel. This means that you can a) use SCOPE's vastly superior mixer and b) avoid Cubase's shitty summing busses (see that term again - busses, not shitty

).
Maybe a generic hardware studio book might be in order as this will help you with SCOPE. Maybe someone here can recommend one.
Mr A
<font size=-1>[ This Message was edited by: Mr Arkadin on 2005-02-05 13:05 ]</font>