Can you build modules for the modular in SDk?

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fra77x
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Post by fra77x »

can you? can sdk run in SFP 3.1c?
Does sdk installation changes anything in your current setup? (everything works perfect at the moment)
symbiote
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Post by symbiote »

I think you can build Modular modules, yeah, no idea how tho :razz:

The SDK is a software on its own, so it'll work with anything you have now. You simply close SFP and fire up the SDK.
rcaia
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Post by rcaia »

I've finally found time to spend with the
(free :smile: SDK ... and I can't figure out how to make a modular III module. For sure it's not in the documentation that came with the SDK. I think that somehow I need to subsitute the modular style for the default style module ... but it's not obvious (to me) how to do it.

If anyone can shine a little light on this topic I'd appreciate a hint or two.

I've got several not overly ambitious modular ideas I'd like to try out.
Shayne White
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Post by Shayne White »

Red_Muze has made custom Modular modules, and so has John Bowen. Do either of you care to give any tips? :smile:

I'd like to build a little micromixer with stereo inputs, which is something I've wanted to do for a long time.

Shayne
Melodious Synth Radio
http://www.melodious-synth.com

Melodious synth music by Binary Sea
http://www.binary-sea.com
fra77x
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Post by fra77x »

A stereo mixer with more than 2 stereo channels for the modular would be great!
funkysam
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Post by funkysam »

Any news concerning the build of modular modules in SDK?
(I'm afraid the answer will be no...)


<font size=-1>[ This Message was edited by: funkysam on 2005-12-11 02:55 ]</font>
Wired
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Post by Wired »

could anybody tell me where the delay panner is in SDK?
funkysam
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Post by funkysam »

Maybe you can open another topic, 'cause this one is related to building modular modules in sdk...
johnbowen
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Post by johnbowen »

On 2004-12-14 02:53, Shayne White wrote:
Red_Muze has made custom Modular modules, and so has John Bowen. Do either of you care to give any tips? :smile:
I used an old Modular I file to create my modules; I don't know about Adern. If your SDK doesn't include the 'Modular type' file, then you are not able to make Modular modules.
john bowen
bowen synth design
zarg music
Shayne White
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Post by Shayne White »

I haven't found any "Modular type" anything in the SDK. I guess we're out of luck. :sad:
Melodious Synth Radio
http://www.melodious-synth.com

Melodious synth music by Binary Sea
http://www.binary-sea.com
Aries
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Post by Aries »

On 2006-01-13 21:18, Shayne White wrote:
I haven't found any "Modular type" anything in the SDK. I guess we're out of luck. :sad:
How did they do modular III synth?.

From the Creamware website pages on the SDK.
CreamWare’s SCOPE Development Kit (SDK) is a modular development environment for creating SCOPE-platform compatible plug-ins. The SDK is the tool CreamWare uses for developing their software, allowing for designing advanced plug-ins such as the Minimax, the MasterVerb, and the Modular III synth.
Must have been done with version 3 of the SDK?.

Shayne, you could still build a little micromixer with stereo inputs and use the 8 audio inputs and outputs available in modular.

Creamware may if asked release the missing 'Modular type' for SDK builders wanting to build for modular.

Aries


<font size=-1>[ This Message was edited by: Aries on 2006-01-15 04:12 ]</font>
funkysam
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Post by funkysam »

We do not have this modular file, but I'm sure there is a way to build some modular modules.
We just have to find out how (well, that's not the easier part...)
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