Posted: Thu Nov 06, 2003 8:31 am
I still haven't tried to do this with flexor modules yet. Here's the problem. I need to modulate the AD directly. Not with mod amount.
Problem with mod amount is that I don't seem to be able to get enough range with it. I turn the mod amount to max, and set attack to 200ms or something. No matter how much mod signal I feed it, the attack never goes down to 0ms.
The goal of this is to emulate a thunder sound. (again) What I'm trying to do is to change the enveleope on the thunder so that it's sometimes weak (far away rumble), and sometimes a 0ms attack (nearby thunder strike). The attack is very important so I don't want to settle with 10ms attack or whatever else. It needs to be a dead on 0ms attack.
The ideal would be to be able to feed the AD&Mod exact numbers, like 0ms attack or 300ms attack. I doubt this is possible, so if anyone can think of a workaround please help me. It seems to me that the "mod amount" actually multiplies the original value by a certain ratio.(like 70% to 140% or whatever. I need something like 0% to 100% type modulation) Perhaps I'm using the AD&Mod in a wrong way.
God am I close to getting the right sound!
<font size=-1>[ This Message was edited by: kensuguro on 2003-11-06 08:52 ]</font>
<font size=-1>[ This Message was edited by: kensuguro on 2003-11-06 08:53 ]</font>
Problem with mod amount is that I don't seem to be able to get enough range with it. I turn the mod amount to max, and set attack to 200ms or something. No matter how much mod signal I feed it, the attack never goes down to 0ms.
The goal of this is to emulate a thunder sound. (again) What I'm trying to do is to change the enveleope on the thunder so that it's sometimes weak (far away rumble), and sometimes a 0ms attack (nearby thunder strike). The attack is very important so I don't want to settle with 10ms attack or whatever else. It needs to be a dead on 0ms attack.
The ideal would be to be able to feed the AD&Mod exact numbers, like 0ms attack or 300ms attack. I doubt this is possible, so if anyone can think of a workaround please help me. It seems to me that the "mod amount" actually multiplies the original value by a certain ratio.(like 70% to 140% or whatever. I need something like 0% to 100% type modulation) Perhaps I'm using the AD&Mod in a wrong way.
God am I close to getting the right sound!
<font size=-1>[ This Message was edited by: kensuguro on 2003-11-06 08:52 ]</font>
<font size=-1>[ This Message was edited by: kensuguro on 2003-11-06 08:53 ]</font>