The SFP bug list.

A place to talk about whatever Scope music/gear related stuff you want.

Moderators: valis, garyb

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Neutron
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Joined: Sun Apr 29, 2001 4:00 pm
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Post by Neutron »

Regarding Obsidian toolbox not working.

In newer versions of creamware software panels are designated either "circuit" or "surface", the panels from older versions of scope are designated as circuit. I believe that Obsidian used some of the original panels that came with the various atoms, and that is why they will no longer show.
JoeKa
Posts: 328
Joined: Tue May 08, 2001 4:00 pm
Location: source to destination

Post by JoeKa »

Ok, now we´ve collected some bugs around SFP...
First of all, my S/PDif input doesn´t work anymore, same problem on 3.1 AND 3.1a, same problem on Chris´ machine next to mine, although the setups are completely different from each other. Only the OS is the same, Win98SE on both of them.
(edit: it doesn´t work as loop in 44.1, but it does at 48k, or even at 44.1 as one-way connection)

mine: Intel Celeron 1200 on Asus TUSL2-c, Ati Radeon 8500, Powerpulsar+Pulsar2

Chris´: Athlon 1800XP on Abit KG7raid333, GForce4 Ti4200, Pulsar1+SRB1

Then I have invisible cables in my project when I connect one AUX out to ADAT-A dest twice... then save and reload the project. The cables are there and functional, I just don´t see them anymore.

Chris found a problem that the preset lists don´t keep what was selected last; whenever windows are switched forth and back again, the highlit preset will be the first of the list, not the one that is active. Old-style lists work fine though...

I got another problem about downwards compatibility to useful but no longer delivered devices like the stereo Aux-rack. They will load, but working with them like I did with 2.xx will cause errors when I want to save the project. Trying to save the presets of the FX used in it will crash SFP...

Next, the directsound source doesn´t work as it should. Many games or other Direct-X related programs stutter, don´t give sound at all or even crash the whole system. Examples: Shiny Entertainment´s "Sacrifice", Mad Onion´s "3D-Mark2000", Fishtank´s "Aquanox", and some more...
btw, I DO KNOW about the hardware-accelleration set to "None".
Why the &*#^$!@ can´t CW just deliver a working and correctly implemented DX-sound driver? If everyone can, why not CW?

Next: bidirectional ADAT connection works fine for my old A16, but not for connecting two computers. Tried with even a third PC with SFP, nothing worked really fine, not when working in more than one direction, and sometimes even unidirectional link wouldn´t do fine. (I also DO KNOW about correct master/slave settings and so on, as they SHOULD work.)
What´s so different if I connect an A16 via ADAT, or another PC? One works, the other doesn´t... *grumblmumblgrrrRRRrrr*

All bugs confirmed as we´re three people here using three CW-based DAW´s in the same room.
We´ll go on bug-collecting over here and keep you guys posted.

JoeKa, ChrisWerner and FreiFlug


<font size=-1>[ This Message was edited by: JoeKa on 2002-08-08 16:33 ]</font>
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at0m
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Post by at0m »

STM1632 mixer unmutes channels after switching between 3/6dB panning law. Green Mix buttons remain grey. After manual reset, they behave normal.
more has been done with less
https://soundcloud.com/at0m-studio
davo
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Joined: Mon Jun 24, 2002 4:00 pm
Location: Sydney, Australia

Post by davo »

Better implementation of the midi presets, reloading of a midi preset don't fully work and devices have to be re-told what midi CC# they have.

Is there some way of having a fader or knob remember it's last CC# so while using a external midi fader box the device fader or knob doesn't move until the hardware fader CC# match :smile: That would be :cool:
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at0m
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Post by at0m »

Re: Yer right davo, mid implementation is still not 100%. Although these CC# preset lists are super c o o l. But it's not hm bug free yet. Let's hope they make some work of it.

Other bug: In many projects, the STM1632 starts to 'forget' it's channel label. Ie. the name is gone and invisible, there's just an empty background-coloured space instead of the channel name. The longer STM1632 is in the project, the more channel names start disappearing. Anyone else experiences the same?
TRMP8R
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Post by TRMP8R »

Yip, I can confirm the channel labels that disappear, this time in the STM4896. I've had a 32 channel live mix sitting around for about 3 months, and so far I've lost the labels for Bass, VOX and Sax and they can't be re-entered... it's probably a good thing my ears don't forget what a sax sounds like...
subhuman
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Joined: Thu Mar 29, 2001 4:00 pm
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Post by subhuman »

First let me say I just noticed "Mouse wheels" are now semi-supported in SFP3.1a. Hurray! As far as I can tell though, they only work in the Routing window so far. <b>I would really like to see the wheel also work in the file browser and Live bar...</b> :smile:

I've got a really minor bug here with the mouse wheel:
It works great while wiring up devices, however if you have a synth or device surface up and bump the mouse button you get a strange little thing where the routing window will jump out of it's frame a tiny bit. Not show stopping, but would be nice to tighten up if it hasn't already (I know a new version is coming .. maybe something to test in the newest betas)

Background: SFP3.1a, MS Explorer mouse, WinXP, Standard mode (not classic).
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