Re: "No more driver memory for async vxd connections"
Posted: Tue Jul 10, 2012 3:05 pm
Most error messages do......rhythmaster wrote:The thing is that it appeared suddenly.

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Most error messages do......rhythmaster wrote:The thing is that it appeared suddenly.
To be true, I don´t know if both is necessary technically, I only assume it is.dante wrote:Yes, everything to do with a delay needs memory, but the question is 'how much' - do you really need to store each and every reflection ?
If you have a source sound 'A' its possible to calculate the first reflection 'B' and then the second reflection 'C'. But do you need three seperate RAM chunks for these 3 ?
As I said,- I don´t know.dante wrote: Since the sum of 'A' and 'B' can be stored in the same amount of RAM as 'A' theres no need to keep 'A' and 'B' in memory seperately any more before calculating 'C' - isn't it ?
You might look at this from a different perspective,- let´s say,- the relatively large tape loop of a Roland Space Echo (I had a RE501 in the past) was long enough for what the machine was constructed.dante wrote: Its a bit like 'bouncing' on the old 4 track machines. Once you bounce Track 1 and 2 together onto track 3, then tracks 1 & 2 can be re-used.
Take the Roland Space echo for example. If you wanted 'denser' echos, you turned up the speed, but the tape itself didn't need to 'grow'
dante wrote: A better album name here : 'The Growing Tape Loop Time Bandits'