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Posted: Thu Oct 16, 2003 3:08 am
by Ben Walker
Examples sound great. Really looking forward to this coming out.

Cheers,
Ben

Posted: Thu Oct 16, 2003 3:09 am
by Ben Walker
Examples sound great. Really looking forward to this coming out.

Cheers,
Ben

Posted: Thu Oct 16, 2003 4:46 am
by spacef
ok :smile:

Posted: Thu Oct 16, 2003 12:37 pm
by mr swim
This thing looks (or rather sounds) wonderful. I take it it will be quite dsp and pci intensive - any rough figures / estimates ?

Cheers,

Will.

Posted: Thu Oct 16, 2003 7:47 pm
by interloper
Those mp3's sound retarded. :grin: Hopefully by early November you'll be ready. Very nice.

<font size=-1>[ This Message was edited by: interloper on 2003-10-16 20:47 ]</font>

Posted: Fri Oct 24, 2003 6:03 pm
by spacef
soon...
beta surface. :smile:

3D thanks to the tips and tools from
5B-EXIM, CG production company, France. you guys are the best !

Image


<font size=-1>[ This Message was edited by: spacef on 2003-10-29 07:11 ]</font>

Posted: Sat Oct 25, 2003 1:03 am
by interloper
Very vintage, nice.

Posted: Sat Oct 25, 2003 7:01 am
by decimator
All the parameters are here ?
From your previous posts, I expected well, more ...
But if they are sensitive, I guess you can cook many presets with subtle changes ...

Posted: Sat Oct 25, 2003 7:32 am
by hubird
beautiful surface, spacef!

Posted: Sat Oct 25, 2003 12:49 pm
by spacef
On 2003-10-25 08:01, decimator wrote:
All the parameters are here ?
From your previous posts, I expected well, more ...
But if they are sensitive, I guess you can cook many presets with subtle changes ...
ah you won't like the "pure" version with even less parameters :smile:

Posted: Mon Oct 27, 2003 4:17 pm
by decimator
I guess ! :razz:
As long as those knobs and buttons makes big differences, it's okay !
I'am still traumatized by my early days on reaktor with users ensembles with millions of knobs that did close to nothing !
OT, why not a ganja leaf GUI ? :wink:
" smoking devices by spacef ! " :lol:

Posted: Mon Oct 27, 2003 5:07 pm
by spacef
I uderstand what you mean Decimator, and I am myself always in search for new weird thing, and i like to tweak knobs a lot ( and I do this 20h/24h since my first annoucement for this release).

But if I implement in this delay all that I'm thinking of, we will end up with something that can't even be loaded on a Scope card, and which would include so many buttons and knobs that it would become very difficult to manage, if not impossible.

So what I am trying to do, is to bring a sound, and features that makes it easy to integrate in insert slots, or the modular. So people can take advantage of other filters, those from Flexor for example, or other effects from any third party too. why not use other people filters.... I'm not in a competition to rule the world or something :smile:

I prefer to concentrate on the sound itself, and the few features that are not possible in the modular. And I can tell you that's already work, but also dsp intensive. I also had to remove a few things that were really cool (some distortion witha really nice sound) but as it was a "post" effect, it has been removed from the device, because it took a lot too much DSP.

I could have implemented ducking features, a fully working hi quality octaver etc... I removed all these and will rather make seperate devices that user will be able to load wherever they want, pre-post delay, or even without any delay.
Some effects, like the octaver, are also very frustrating to use inside a delay only, you would immediately want to use it standalone, not always with a delay (I am nottalking about the pitch modulation - which is a "2 octaves" octaver - which is still here, but as it is based on delays, it simply double the dsp use.... do you begin to see what i mean ? (fortunately, the picth modulation can be loaded off dsp).

The device - which is already dsp intensive when all features are activated - is not a replacement for your own imagination, it is impossible, rather it makes some task easier, bring a sound that can be interesting, privilege expression over millions of parameters etc.... If not, it would just be a super-modular-patch with one or two exclusive feature,and a lot of limitations due to the fact that it is in a device, and you cannot patch inside the algorythm.

So the approach is rather to make something original, simple, and which is open to further tweaking by the user, the way he wants to.

I hope you understand that .... Same goes with the graphics... let's have it simple. You want a ganja leave, but other would prefer a strawberry, or some cosmically transcendantal graphics ... this is endless.

Anyway, I'm trying to finish what I am doing (which represents what I cannot do with the current SFP system), and it is really quite a difficult task (I almost abandonned the development twice, for many reason, but I received support, like the comments on the mp3 that I posted here. That's may be the only reason why I'm trying to finish it.
At the end, it will be strictly a matter of taste. You like it or not, period.
It is just a delay....

ps ; If I could have unified all the parameter into one single knob, THAT would be something really fun and interesting :wink:

<font size=-1>[ This Message was edited by: spacef on 2003-10-27 18:46 ]</font>

<font size=-1>[ This Message was edited by: spacef on 2003-10-28 19:55 ]</font>

Posted: Mon Oct 27, 2003 6:12 pm
by decimator
Thanks for the lenghty explanation and clarification !
I understand the dilemmas now and again these damn DSP limitations ... :roll:
If we all had 30 DSPs it would be heaven, come on CW ! new Xmas deal : Powerpulsar + Scope SRB for the price of a Pulsar II ! :eek:

I hoped you took the " best " of your experimentations : if a slight move makes a difference no problem here, especially if there are " interconnections " ...

Maybe you could release different versions that emphasize different approaches ... like the psy-fi effects bundle of Orbitone ?

Anyway, good luck and good sales !

Good night too !

" Feeeel the mighty hiiiighhhhh !! " :wink:


<font size=-1>[ This Message was edited by: decimator on 2003-10-27 18:13 ]</font>

Posted: Mon Oct 27, 2003 6:31 pm
by spacef
:wink:

I also said it would be 99 € but I'm thinking about 60 now.

Do you think a public beta/demo is a good thing to do ?

<font size=-1>[ This Message was edited by: spacef on 2003-10-29 05:08 ]</font>

Posted: Wed Oct 29, 2003 7:27 pm
by dehuszar
YES!!!! I mean, sure, why not. :smile: I would love to play with a delay that is actually interesting and has character. I'm only afraid that I might find a way to use it in most of my tracks that I'm in mid flow on and have to either cough up money I don't have or live with bleeps.

Sam

Posted: Wed Oct 29, 2003 10:29 pm
by sinix
Please do a demo version!

I *really* want a nice delay plugin for SFP, but it's hard to spend the money on sound examples alone.

60 euro would be very reasonable. I'd happily pay that if I was able to evaluate a proper demo before buying.

Thanks for listening and creating devices!!

Posted: Thu Oct 30, 2003 1:53 am
by marcuspocus
Yeah 60€ is a great price for it i think.

What about a 'sample&hold' button?

Posted: Thu Oct 30, 2003 2:43 am
by garyb
oh yeah!....

Posted: Thu Oct 30, 2003 6:52 am
by spacef
>>> What about a 'sample&hold' button?

Could you explain what you expect from this : something that just captures the parts you "sample" and then repeat it ?

I'm not sure I can do it (actually that's the kind of feature that I wouldn't even manage to use on a hardware device :smile:
Or may be I can do something like a "reverse mute" button but I am not sure that's exactly a sample & hold.

I'm finalizing compatibility test, the release could be for next week (I hope). There will be demo (with a little silence every X seconds, i think it's better than a Bleep)....

Cheers guys :smile:



<font size=-1>[ This Message was edited by: spacef on 2003-10-30 06:53 ]</font>

<font size=-1>[ This Message was edited by: spacef on 2003-10-30 07:31 ]</font>

Posted: Thu Oct 30, 2003 7:25 am
by marcuspocus
Yeah, imagine a foot switch that could sample& hold what's in the delay part.

If, let's say the delay is set to 1sec. well hold that 1sec and loop, then i could play with filters and stuff on it.

But, you have to let the dry sound go thru when holding. So you can dub-jam on the loop.

You can try this on the celmo's vintage line delay. But on celmo, there's no filter ->after<- the delay (which should also filters the feedback loop).


A real good example of this would be the very old BOSS Pitch-shifter digital delay.

I connected a footswitch on this and i can jam over the looping delay and even filter it.


<font size=-1>[ This Message was edited by: marcuspocus on 2003-10-30 09:06 ]</font>